Traveller Store CotI Features New Posts Mark Forums Read Register


Go Back TravellerRPG.com > Citizens of the Imperium > Other Versions of Traveller > Classic Traveller

Classic Traveller Discussion on the granddaddy of them all, Classic Traveller!

Reply
 
Thread Tools Display Modes
  #1  
Old February 28th, 2015, 03:57 PM
robject's Avatar
robject robject is offline
Marquis
 
Join Date: Mar 2002
Posts: 13,926
Gallery : 9
Visit robject's Blog
robject has disabled reputation
Default Book 2 Plus

Attached. This has additions that lets me build most of the classic Traveller small starships, and a couple of rules adjustments that I think have been badly needed.
Attached Files
File Type: pdf Shipyard - Book 2 Plus.pdf (247.5 KB, 518 views)
__________________
Imperiallines magazine
My Helpful Stuff for Traveller5
IMTU tc+ t5++ 3i(+) au ls+ / OTU 44% an+ dt+ ge- j- jf+ n- pi+ pp+ tr+ tv- uwp+ xb+
Tools Link

Last edited by robject; September 18th, 2015 at 12:27 PM..
Reply With Quote
  #2  
Old July 1st, 2015, 07:17 AM
Golan2072's Avatar
Golan2072 Golan2072 is offline
Citizen: SOC-14
 
Join Date: Apr 2004
Location: Yavne
Posts: 3,080
Gallery : 1
Golan2072 Citizen+Golan2072 Citizen+
Default

I like this very much! The only exception is that I would ignore the Drive Performance by TL table in favour of LBBs 2-3 style drive TLs (so you can have small fast ships at low TLs while biggers ships are slow unless the TL is high).

By the way what are the rules for using the new weapons in combat? Are they meant to be used in HG?
__________________
We are but a tiny candle flickering against the darkness of our times.

Stellagama Publishing - Visit our Blog, Den of the Lizard King
Reply With Quote
  #3  
Old July 1st, 2015, 10:25 AM
robject's Avatar
robject robject is offline
Marquis
 
Join Date: Mar 2002
Posts: 13,926
Gallery : 9
Visit robject's Blog
robject has disabled reputation
Default

Quote:
Originally Posted by Golan2072 View Post
I like this very much!
Thanks!

Quote:
By the way what are the rules for using the new weapons in combat? Are they meant to be used in HG?
I haven't proven them yet, but general rules are:

Hit Location Chart

(1) Each ship has a hit location table with 11 entries, labelled 2 thru 12, and identified as per Classic Traveller. The generic one in CT suffices for general purposes. Or, place components like so:

* The drives are clustered around location 7 for typical ships.

* Weapons, being surface mounted, "share" locations with the other components, and are divided evenly between all locations. If you have 22 emplacements, then each hit location has 2 of them.

* All other major components (bridge, computer, crew, fuel, etc) may be placed wherever.

* Fuel requires one location per 10% of the volume. 40% volume to fuel = 4 hit locations. Fuel may also "share" a location, if need be.




Emplacement Power

(3) Similar to the Pulse Laser - Beam Laser divide, Barbettes and Bays split their benefits between a +DM to hit and extra ('strafe') damage.

'Strafe' is where a hit damages subsequent hit locations, forward of the actual hit location. Strafing "forward" means the hit location chart is skewed in probability, creating safer spots at lower values.

A 'Critical' hit is where all components at a hit location are all damaged by an attack.


Turrets get no DM. They do 1 hit per beam laser at that hit location, and 2 hits per pulse laser.
* Pulse laser turrets have a DM-1 to hit.

Single barbettes get a DM+1, do 3 hits, and strafe 2 additional hits into the next forward location.
Dual barbettes get a DM+2, do 4 hits, and strafe 3 additional hits into the next forward location.

Bays get a DM+3, do 1 critical hit, and strafe 1 additional critical hits "forward".
LBays get a DM+4, do 1 critical hit, and strafe 2 additional critical hits "forward".




Batteries

(3a) Multiple emplacements with the same weapon types can be slaved into a battery with one designated "controlling" weapon. They use the lowest DM and TL of the group, and sum together their damage ratings. Pulse lasers cannot be in batteries.



Attack

2D = Range or better to hit. The typical attack range for small starships is 7.
+ emplacement DM
+ TL difference
- [Armor/5] (I'll have to think about that)

I recommend rolling FOUR Traveller5 dice: two black, and two red. The red dice are the attack task. The black dice is the hit location.



Damage

(4) A hit at a location damages one random item at that location, with a flat probability (e.g. a 1D table with no empty slots).
__________________
Imperiallines magazine
My Helpful Stuff for Traveller5
IMTU tc+ t5++ 3i(+) au ls+ / OTU 44% an+ dt+ ge- j- jf+ n- pi+ pp+ tr+ tv- uwp+ xb+
Tools Link

Last edited by robject; July 1st, 2015 at 11:08 AM..
Reply With Quote
  #4  
Old September 8th, 2015, 06:40 PM
Meteoric Assault Meteoric Assault is offline
Marquis de Sharkbait
 
Join Date: Jan 2011
Posts: 622
Gallery : 0
Meteoric Assault Citizen+Meteoric Assault Citizen+
Default

Dude you are awesome... I am so going to digg into this...
Reply With Quote
  #5  
Old September 9th, 2015, 05:21 PM
kilemall kilemall is offline
Citizen: SOC-14
 
Join Date: Apr 2015
Posts: 4,717
Gallery : 0
kilemall Respected Citizenkilemall Respected Citizenkilemall Respected Citizenkilemall Respected Citizenkilemall Respected Citizenkilemall Respected Citizen
Default

Just a question-

the workstation metaphor is quite lovely as a way to build out bridges and sensor/gunnery suites, but aren't you going to end up with a bunch of empty chairs in most cases?

Even at all all hands on deck/battle stations the engineering guys alone are going to be in the engineering hull or damage control, some of the gunners will be reloading missiles and you don't need multiple astrogators at once.

I could buy redundancy for battle damage, but reading between the lines seems like these stations are dedicated for purposes, I would think instead the tendency would be towards swappable functions, so the ship doesn't lose maneuver just because the pilot station is blown away, etc.

Looking at small crews, the navigator or gunner is most likely to sit scanning shifts, but with times that the pilot will have to cover that too. The engineer will likely have hands full being the lone person on drives, and medics or stewards are less likely to have the skill sets involved. Configurable stations would be at a premium here too.

I'm guessing the captain and sometimes the pilot is going to have to be the computer officer on small ships, so the master computer console should also be assignable (likely by the captain and XO alone).
Reply With Quote
  #6  
Old September 9th, 2015, 08:17 PM
Ulsyus's Avatar
Ulsyus Ulsyus is offline
Citizen: SOC-14
 
Join Date: Jul 2014
Location: Trailing to Rimward
Posts: 1,490
Gallery : 0
Visit Ulsyus's Blog
Ulsyus Citizen+Ulsyus Citizen+Ulsyus Citizen+
Default

Quote:
Originally Posted by robject View Post
Attached. This has additions that lets me build most of the classic Traveller small starships, and a couple of rules adjustments that I think have been badly needed.
Rob, nice mate.

However regarding the mission codes;

If A is Free Trader and A2 is Far Trader, wouldn't M be a Passenger Liner and M2 be a Subsidised Liner?
Reply With Quote
  #7  
Old September 18th, 2015, 12:44 PM
robject's Avatar
robject robject is offline
Marquis
 
Join Date: Mar 2002
Posts: 13,926
Gallery : 9
Visit robject's Blog
robject has disabled reputation
Default

Quote:
Originally Posted by kilemall View Post
Just a question-

the workstation metaphor is quite lovely as a way to build out bridges and sensor/gunnery suites, but aren't you going to end up with a bunch of empty chairs in most cases?
Typically in the smallest of ships, yes you will. Mandatory might be:

1 console for the sensors.
1 console for the pilot-astrogator.
1 console for the ship's computer.
2 ad hoc.

The Scout's bridge is chopped into two pieces, with the sensor station upstairs, and essentially a cockpit as the main bridge. But I didn't want to go all the way to T5's model: I wanted to keep the bridge volume choice simpler.

Of course, I figure they're not specialized, so anyone can access anything unless the captain locks them out. And the engineer will probably usually be in the engineering room, as you mention.

As for battle stations, I suggest there is a benefit (a +DM) to having the gunners on the bridge, and sometimes you might want the engineers there, too. But Mileage Does Vary.
[/QUOTE]
__________________
Imperiallines magazine
My Helpful Stuff for Traveller5
IMTU tc+ t5++ 3i(+) au ls+ / OTU 44% an+ dt+ ge- j- jf+ n- pi+ pp+ tr+ tv- uwp+ xb+
Tools Link
Reply With Quote
  #8  
Old December 12th, 2015, 11:20 PM
Murph Murph is offline
Citizen: SOC-14
 
Join Date: Mar 2001
Location: San Antonio, Texas
Posts: 1,061
Gallery : 0
Murph Citizen
Default

I am somewhat confused, the new T5 rules/Book 2 plus, which I think are incorporated allow up to 9G's to be pulled at TL 15? Am I correct on this? So ships built regularly (Book 2/HG) can now have 9G M drives? Or am I missing something important?
__________________
If you are going to take a stand, be prepared to stand alone.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
CT Only: Book 2 Design and Construction plus Book 3 TL table snrdg082102 Classic Traveller 39 November 30th, 2014 10:19 AM
CT Only: Book 2 and Book 5 Small Craft Gunners snrdg082102 Classic Traveller 28 August 11th, 2014 09:21 PM
Striker Book 1 Rule 1 B Distance and Book 3 ranges snrdg082102 Classic Traveller 3 September 28th, 2012 09:22 AM
Small Craft Crew Book 2 and Book 5 snrdg082102 Classic Traveller 2 November 2nd, 2011 04:27 PM
Type SF - Fast Scout/Courier (CT Book 5 and Book 2) far-trader The Fleet 9 January 31st, 2006 11:42 AM

This website and its contents are copyright ©2010- Far Future Enterprises. All rights reserved. Traveller is a registered trademark of Far Future Enterprises .
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.
Copyright (c) 2010-2013, Far Future Enterprises. All Rights Reserved.