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Traveller Wargames Discussion of the various Traveller wargames and miniatures systems.

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Old April 6th, 2015, 05:36 PM
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Default Firing Weapons in Squadron Strike

To fire a weapon, find the range to the target in the first column (RNG or Range) on a weapon table and read across. Shading on the range column means it takes action points to fire the weapon. The second column (ACC or Accuracy) is target number you need to equal or exceed to hit the target on a 10-sided die (d10).

The third column (DMG or Damage) shows how much basic damage the weapon does every time it hits. The fourth column (PEN or Penetration), gives the maximum damage from a special die roll called 2d10-. A fourth d10 tells the target what part of the ship you hit, and all of these dice can be rolled at once to save time, calling out “Hit, 8 points to location 7.” (The two penetration dice need to be the same color, and the other two dice need to be different colors from each other and from the penetration device, so that you can tell which dice are which! For example, a red die to his, a pair of blue dice for penetration, and a white die for hit location.)

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