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Traveller Wargames Discussion of the various Traveller wargames and miniatures systems.

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  #11  
Old October 29th, 2004, 08:29 AM
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That's a lot of work you've done.

Thanks for sharing [img]smile.gif[/img]
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Old October 29th, 2004, 09:44 AM
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You're welcome, Sigg. I do it for fun. Now I'm trying to figure out how to put fighters into BR.
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Old October 29th, 2004, 09:55 AM
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Individually or as squadrons?

Could the simlified missile rules be adapted in some way to squadrons of fighters I wonder?
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Old October 29th, 2004, 03:13 PM
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As squadrons of 10, operating in groups of 4 to 12 squadrons. Basically, it's how they operate in PP:F, along with the house rule I proposed to Dom for large numbers of fighters in PP:F.

I'm not sure what missile rules you're referring to, Sigg. Could you explain, please?
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Old October 29th, 2004, 03:56 PM
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In BL each missile maneuvers like a ship. You have to keep track of each one.

In BR missiles are fired as a spread controlled by a missile director (max. no. of missiles in a spread is equal to the number of missile directors). Each missile spread maneuvers as one counter.

So fighter squadrons would move as a unit (but don't require a director) they in effect behave like self guided missiles that can fire repeatedly (if laser, energy weapon, meson or PA armed) or have a limited number of missile like attacks before returning to the carrier to re-arm.
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Old October 29th, 2004, 05:58 PM
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That's more or less what I have in mind, Sigg. As I said, it's much like the way fighters are handled in PP:F. They are grouped into squadrons of 10 which act as a single ship in all ways. They don't take much damage (in PP:F, one or at most two hits will kill the entire squadron) but can help out, especially with defensive fire against incoming missiles.
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