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MegaTraveller Discuss of the MegaTraveller ruleset and the Rebellion Milieu

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  #181  
Old March 1st, 2006, 10:28 AM
jfetters jfetters is offline
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The prime settlement system will be the most detailed, of course, wherever I place it.

What I am doing at the moment is using a combination of Heaven & Earth to generate my sectors, then I flatten them to remove any population traces and import that into Universe to make it look good.

THen I go back to H&E to generate the system details. (It includes a world map, but I am going to use Fractal Terrains & CC2 for that). Other bits will be added as I run the scenario thru the Colony steps in WBH to see how things grow.

The tough part for me will be the economics - it is one of those disciplines that I have very little interest in, but is crucial for something like this. We'll see how it goes. [img]smile.gif[/img]
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"Space is disease and danger wrapped in darkness and silence..." - Leonard H. McCoy
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  #182  
Old March 1st, 2006, 10:28 AM
jfetters jfetters is offline
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Join Date: Mar 2005
Posts: 3,278
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jfetters Citizen
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The prime settlement system will be the most detailed, of course, wherever I place it.

What I am doing at the moment is using a combination of Heaven & Earth to generate my sectors, then I flatten them to remove any population traces and import that into Universe to make it look good.

THen I go back to H&E to generate the system details. (It includes a world map, but I am going to use Fractal Terrains & CC2 for that). Other bits will be added as I run the scenario thru the Colony steps in WBH to see how things grow.

The tough part for me will be the economics - it is one of those disciplines that I have very little interest in, but is crucial for something like this. We'll see how it goes. [img]smile.gif[/img]
__________________
-Jim

"Space is disease and danger wrapped in darkness and silence..." - Leonard H. McCoy
Reply With Quote
  #183  
Old March 1st, 2006, 10:28 AM
jfetters jfetters is offline
Citizen: SOC-14
 
Join Date: Mar 2005
Posts: 3,278
Gallery : 1
jfetters Citizen
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The prime settlement system will be the most detailed, of course, wherever I place it.

What I am doing at the moment is using a combination of Heaven & Earth to generate my sectors, then I flatten them to remove any population traces and import that into Universe to make it look good.

THen I go back to H&E to generate the system details. (It includes a world map, but I am going to use Fractal Terrains & CC2 for that). Other bits will be added as I run the scenario thru the Colony steps in WBH to see how things grow.

The tough part for me will be the economics - it is one of those disciplines that I have very little interest in, but is crucial for something like this. We'll see how it goes. [img]smile.gif[/img]
__________________
-Jim

"Space is disease and danger wrapped in darkness and silence..." - Leonard H. McCoy
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