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MegaTraveller Discuss of the MegaTraveller ruleset and the Rebellion Milieu

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  #1  
Old June 19th, 2004, 12:40 AM
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I'm a big fan of MegaTraveller's game system, and I plan to use it the next time I run Traveller, but there are some aspects of Attribute DMs (and their relation to task resolution) that bother me.

I'd prefer if MT's task resolution system accounted more clearly for positive modifiers, and included negative modifiers for poor Attributes.

Attributes in the range of 4- (below average and worse) provide no modifier, which seems a little counterintuitive to the task process. (Something is deficient with your character physically or mentally, but it has no bearing on task resolution?). An Attribute of 5 (below average) gives a positive modifier as does the range between 6 and 9 (between Average and Above Average). Regardless of the "5 and 9 rule", it'd be nice if Attribute influence was along the lines of other game systems that provide penalties for low attributes and a more defined scale for higher attributes.

I don't know if it's cause serious damage to the target number scale, but I'd prefer to use a DM modifier progression like this:

2-3 Very Low - Low -2 DM
4-5 Low - Below Average -1 DM
6-8 Average 0 DM
9-A Above Average - Superior +1 DM
B-C Gifted - Very Gifted +2 DM
D-E Remarkable - Extraordinary +3 DM
F Superhuman +4 DM

The TN scale would probably have to be shifted down by 1 point to account for the fact that Characters probably won't have the standard +1 DM that the MT system currently offers for average attribute scores. Something like this:

Simple 3+ on 2d6
(I think some chance for failure should be retained even for simple tasks. Especially if characters had no modifying skill or attributes).
Routine 6+
Difficult 10+
Formidable 14+
Impossible 18+

Anyone think this would work? Thoughts?
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Old June 19th, 2004, 01:28 AM
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Take a peek at my post in your RPG.net thread...

Aramis gets credit for what I say there, BTW.

William
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Old June 19th, 2004, 01:42 AM
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I caught it. [img]smile.gif[/img]

Thanks for the response! I'll probably use the method that you suggested.

(I thought I'd cross-post the question on these boards to see what the reaction was like).
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Old June 19th, 2004, 02:42 AM
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Smile

Aramis also came up with an excellent idea for a 3d version of the MT task system, which you can find here [img]smile.gif[/img]
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Old June 19th, 2004, 05:50 PM
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Gee, guys, make me blush!

Me, when I run MT, I use a 2d for 4/8/12/16/20, max DM +8, Att DM = Att/3 FRN.

(Official MT Being 3/7/11/15/19, max DM +8, Att DM = At/5 FRD)
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Old June 19th, 2004, 11:14 PM
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I had read one of your pages and liked it - I did end up adding one more layer (Legendary at 20 and Impossible at 24) and max DM of 12. Tightens a good system up just that touch further.

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Old June 20th, 2004, 01:28 AM
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I suggested a 3d model primarily for T4/T5

I've been suggesting it since T4 came out.

Best form of the 3d proposal is the one on the T5 site.
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Archduke of Sylea (CORE 2118)
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IMTU ct+ tm++ tne tg-- tt+ tmo+ t4- t20+ to ru+ ge+ 3i+ c+ jt au ls pi+ ta he+ st+
Wil Hostman 0602 C539857-9 S A724
OTU: 95% 3i an+ au+ br- cpu± dt± f+ fs++ ge± ih- inf± j± jf+ jm+ jt+ ls- n= nc+ pi+ pp-- tp+ tr+ tv- vi-- xb+-
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Old June 19th, 2004, 12:40 AM
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I'm a big fan of MegaTraveller's game system, and I plan to use it the next time I run Traveller, but there are some aspects of Attribute DMs (and their relation to task resolution) that bother me.

I'd prefer if MT's task resolution system accounted more clearly for positive modifiers, and included negative modifiers for poor Attributes.

Attributes in the range of 4- (below average and worse) provide no modifier, which seems a little counterintuitive to the task process. (Something is deficient with your character physically or mentally, but it has no bearing on task resolution?). An Attribute of 5 (below average) gives a positive modifier as does the range between 6 and 9 (between Average and Above Average). Regardless of the "5 and 9 rule", it'd be nice if Attribute influence was along the lines of other game systems that provide penalties for low attributes and a more defined scale for higher attributes.

I don't know if it's cause serious damage to the target number scale, but I'd prefer to use a DM modifier progression like this:

2-3 Very Low - Low -2 DM
4-5 Low - Below Average -1 DM
6-8 Average 0 DM
9-A Above Average - Superior +1 DM
B-C Gifted - Very Gifted +2 DM
D-E Remarkable - Extraordinary +3 DM
F Superhuman +4 DM

The TN scale would probably have to be shifted down by 1 point to account for the fact that Characters probably won't have the standard +1 DM that the MT system currently offers for average attribute scores. Something like this:

Simple 3+ on 2d6
(I think some chance for failure should be retained even for simple tasks. Especially if characters had no modifying skill or attributes).
Routine 6+
Difficult 10+
Formidable 14+
Impossible 18+

Anyone think this would work? Thoughts?
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  #9  
Old June 19th, 2004, 01:28 AM
William William is offline
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Take a peek at my post in your RPG.net thread...

Aramis gets credit for what I say there, BTW.

William
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  #10  
Old June 19th, 2004, 01:42 AM
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I caught it. [img]smile.gif[/img]

Thanks for the response! I'll probably use the method that you suggested.

(I thought I'd cross-post the question on these boards to see what the reaction was like).
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