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  #61  
Old August 19th, 2007, 06:07 PM
Tobias Tobias is offline
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Quote:
Originally Posted by Echo View Post
I don't think that the Merchant has always had such a specific meaning in Traveller. It could always be interpreted as a land-based, corporate role.
Hardly. 4th Officer, 3rd Officer, 2nd Officer, 1st Officer, Captain aren't what you gonna hear in corporate buildings.

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Would there be any reason why a character couldn't get a couple of terms in the Navy, another term as a Merchant, and finally a term as a Rogue and just call himself a 'pirate'?
Now, the option for several careers, I absolutely support. But that last term should still be "corsair", as the apparently better liked term.
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  #62  
Old August 19th, 2007, 10:57 PM
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Default Artisan?

An idea - instead of 'civilian' (maybe being too broad), I suggest the 'artisan' class for individuals possessing advanced skills in certain trades.

From 'entertainer' to 'artist', etc. the 'artisan' skill seems to have a niche of its' own:

- 'Chef': Culinary Arts (chef, maitre'd, sommelier, critic)
- 'Entertainer': Performing Arts (singer, dancer, virtualist)
- 'Artist': Visual Arts (painter, sculptor, datacrafters)
- 'Musician': Musical Arts (instrumentalist, composer, jinglist)
- 'Athlete': Physical Arts (trainer, climber, gymnast, stuntperson)

etc.

What do you folks think?
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  #63  
Old August 20th, 2007, 07:48 AM
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That definitely works, Mick. I break them out slightly in my homebrew, but it makes for an interesting set of careers.
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  #64  
Old August 20th, 2007, 10:26 AM
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Quote:
Originally Posted by RandyT0001 View Post
Considering the 3rd Imperium's distaste for psionics would it have a readily availble psionist career path or class?
Remember that the anti-psionics bit in the 3I has only been around for the last 250 years (in the CT Era), since the Psionic Suppressions of the late 800s, and is gone in many polities in the post-3I eras of TNE and 1248.

There's a good case that can be made in which psionics and a psionic career should be in a generic sci-fi rulebook, and then a sidebar (or even better, a 3I setting book) can contain rules for settings that do not openly accept psionics.

Personally, I think this is the best approach for maintaining a generic RTT.

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  #65  
Old August 20th, 2007, 12:33 PM
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Default Psionics

Removing the psionics also limits Zhodani characters. You can play in the setting but outside the 3I.
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  #66  
Old August 21st, 2007, 05:49 PM
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Military (Army, Marine)
Navy
Scout
Spacer (inc Merchant Spacer and Belter)
Corporate
Government
Field Scientist
Academic
Medic
Traveller (inc Hunter)
Mercenary (inc Corsair and technical espionage)
Rogue
Colonist
Professional (lawyers, teachers and the like)
Law Enforcer
Technician (for all those blue collar workers on industrial planets)
Player (possibly awkward term for sports/entertainer)
Creative (artists, designers, media etc)
Aristocrat (not just those Imperial Nobles, but the filthy rich and powerful everywhere)
Primitive (for those wild barbarian types)
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  #67  
Old August 21st, 2007, 08:30 PM
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The Aristocrat really is two different fields...
Wealthy (probably focuses on admin, bureaucracy, computer, and leadership)
Noble (wider range of skills, much less cash on hand).

CT and MT nobles seem more Troubleshooter & Ruler... and often are not terribly wealthy due to the 3 roll limit.

The Wealthy Traveller in TNE was a good "Non-Noble but raised Filthy Stinking Rich".

Some ideas for things for the Wealthy Aristocrat's potential MOB's:
Allowance: Make a roll on the Cash Table; This is your annual allowance. Multiple receipts stack. This is recieved from a trust fund or other non-liquifiable source of income.
Assets Portfolio: treble the value of a 1d roll on the cash table to find the value of the portfolio. Each year, it pays a dividend of 1d6% of value. It can be sold off at value. The value fluctuates by 2d6-7% each year from the previous year's. The GM can modify this value adjustment for campaign events by up to + or - 2.
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  #68  
Old August 21st, 2007, 09:30 PM
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What I'm fiddling with - and this is by no means at all certain to stay in - is to do something that's about half-way between the LBB1 careers and the advanced careers in other books. For example, when you serve a term in the Navy, you get to choose between Crew, Engineering/Gunnery, and Flight. Each one of those specialisations has its own column in the skills and training tables. Rogues might be divided into, say, Thieves, Enforces and Corsairs and so forth.
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  #69  
Old August 21st, 2007, 09:47 PM
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Sounds good to me. It does solve some of the tricky issues that we've been debating here somewhat. Nomenclature also counts for a lot too, I think. I'd be happier about having 'Corsairs' to choose from, rather than 'Pirates' for sure.

For the miltary careers, you could possibly pick up some recruitment brochures to see what types of job are actually on offer - and build from there.

Don't forget your conmen and smugglers in the criminal careers too, though!
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  #70  
Old August 22nd, 2007, 02:44 AM
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Quote:
Originally Posted by Mytholder View Post
What I'm fiddling with - and this is by no means at all certain to stay in - is to do something that's about half-way between the LBB1 careers and the advanced careers in other books. For example, when you serve a term in the Navy, you get to choose between Crew, Engineering/Gunnery, and Flight. Each one of those specialisations has its own column in the skills and training tables. Rogues might be divided into, say, Thieves, Enforces and Corsairs and so forth.
So would this be a case of CT-like tables with, say, six per career; one common to everyone and then specialisations within the career? In the case of Ground Military this could be Military Life, Infantry, Marines, Engineers, Armour & Artillery.

This could work very well, allowing a limited number of careers but with lots of flavour.
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