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MegaTraveller Discuss of the MegaTraveller ruleset and the Rebellion Milieu

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  #51  
Old September 23rd, 2004, 03:15 PM
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You got my vote for a pdf as well [img]smile.gif[/img]
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  #52  
Old September 23rd, 2004, 10:58 PM
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Hey, I've got a mac. I can print almost anything (Except Acrobat Reader) to PDF.

I'll need to take some time to do the striker and HG figurings for the variant damages for the big guns...

and find the missile stats. I think the tac missile warheads are in 101 Vehicles... but I'll need to check.
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  #53  
Old September 23rd, 2004, 10:58 PM
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Hey, I've got a mac. I can print almost anything (Except Acrobat Reader) to PDF.

I'll need to take some time to do the striker and HG figurings for the variant damages for the big guns...

and find the missile stats. I think the tac missile warheads are in 101 Vehicles... but I'll need to check.
__________________
~ Aramis
aramis.hostman.us /trav
Smith & Wesson: The Original Point and Click interface!

Archduke of Sylea (CORE 2118)
Duke of the Third Imperium (SPIN 0534)
Count Terra (SOLO 1827)
Count Gorod (REFT 1302)
Count of the Third Imperium (SPIN 2232)
Viscount of Adabicci (SPIN 1824)
Marquis of the Solomani Rim (SOLO 0606)
Marquis of the Third Imperium (SPIN 2410)
Baron of the Third Imperium (SPIN 2231)
Knight of the Iridium Throne (CORE 1434)
Sir William Hostman (OLDE 0512)
Sir William Hostman (DAGU 0622)
Knight of Deneb (REFT 2239)
Knight of Deneb (Spin 2532)
SEH w/Diamonds for Extreme Heroism - Battle of Boughene
MCG - Battle of Boughene
TAS: William Hostman (CORR 2506)
TAS: Bearer (DAIB 1326)
IMTU ct+ tm++ tne tg-- tt+ tmo+ t4- t20+ to ru+ ge+ 3i+ c+ jt au ls pi+ ta he+ st+
Wil Hostman 0602 C539857-9 S A724
OTU: 95% 3i an+ au+ br- cpu± dt± f+ fs++ ge± ih- inf± j± jf+ jm+ jt+ ls- n= nc+ pi+ pp-- tp+ tr+ tv- vi-- xb+-
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  #54  
Old September 23rd, 2004, 10:58 PM
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Hey, I've got a mac. I can print almost anything (Except Acrobat Reader) to PDF.

I'll need to take some time to do the striker and HG figurings for the variant damages for the big guns...

and find the missile stats. I think the tac missile warheads are in 101 Vehicles... but I'll need to check.
__________________
~ Aramis
aramis.hostman.us /trav
Smith & Wesson: The Original Point and Click interface!

Archduke of Sylea (CORE 2118)
Duke of the Third Imperium (SPIN 0534)
Count Terra (SOLO 1827)
Count Gorod (REFT 1302)
Count of the Third Imperium (SPIN 2232)
Viscount of Adabicci (SPIN 1824)
Marquis of the Solomani Rim (SOLO 0606)
Marquis of the Third Imperium (SPIN 2410)
Baron of the Third Imperium (SPIN 2231)
Knight of the Iridium Throne (CORE 1434)
Sir William Hostman (OLDE 0512)
Sir William Hostman (DAGU 0622)
Knight of Deneb (REFT 2239)
Knight of Deneb (Spin 2532)
SEH w/Diamonds for Extreme Heroism - Battle of Boughene
MCG - Battle of Boughene
TAS: William Hostman (CORR 2506)
TAS: Bearer (DAIB 1326)
IMTU ct+ tm++ tne tg-- tt+ tmo+ t4- t20+ to ru+ ge+ 3i+ c+ jt au ls pi+ ta he+ st+
Wil Hostman 0602 C539857-9 S A724
OTU: 95% 3i an+ au+ br- cpu± dt± f+ fs++ ge± ih- inf± j± jf+ jm+ jt+ ls- n= nc+ pi+ pp-- tp+ tr+ tv- vi-- xb+-
Unless there is bold red text, presume my posts to be my personal material only.
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  #55  
Old September 27th, 2004, 02:46 AM
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Quote:
Originally posted by TheEngineer:

IMHO MT combat tumbles between three extremes:
- You succeed without any problem
- nobody hurts another
- you die nearly instantly

Is that the way technology based combat works ?
Dont know.
Why yes, that IS how it should work. Naval combat is not only completely dependent on technology, but even a slight edge can give a major advantage. During the last two centuries, around 1900 especially, ships faced many revolutions in technology. Indeed, many ships were obsoleted before they were commissioned.

Probably the greatest example was in 1862, when the British were said to have been reduced to 2 ships in their entire navy. They had been experimenting with ironclads, and only had two such vessels, but neither was of the toughness of the two American vessels that fought each other to a standstill that year.

The easiest way to illustrate the combat results you noticed is by noting battleships. They have big guns and lots of armor. The guns are intended to be able to cripple or sink any lesser ship with a single hit. Likewise, their armor is designed to shrug off hits from any lesser ship.

This means that when something goes against a battleship, it's probably going to lose, and the battleship won't even notice. When you have two battleships pounding away at each other, they either get a lucky critical hit, or it takes all day to do anything to each other. When lesser ships combat each other, especially in the modern age of missiles, there is an excellent chance that both sides will be destroyed.

Warships are designed well enough to withstand a few hits and keep fighting, even if they are sinking.

In the age of sail, ships couldn't do much damage to each other, and most engagements, if they were won at all, had to be won by boarding actions. Cannonfire was simply not good enough, unless you had a little ship getting smashed by a big one.

Anyway, hopefully I didn't make my examples too hard to follow, and the point was made.
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  #56  
Old September 27th, 2004, 02:46 AM
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Quote:
Originally posted by TheEngineer:

IMHO MT combat tumbles between three extremes:
- You succeed without any problem
- nobody hurts another
- you die nearly instantly

Is that the way technology based combat works ?
Dont know.
Why yes, that IS how it should work. Naval combat is not only completely dependent on technology, but even a slight edge can give a major advantage. During the last two centuries, around 1900 especially, ships faced many revolutions in technology. Indeed, many ships were obsoleted before they were commissioned.

Probably the greatest example was in 1862, when the British were said to have been reduced to 2 ships in their entire navy. They had been experimenting with ironclads, and only had two such vessels, but neither was of the toughness of the two American vessels that fought each other to a standstill that year.

The easiest way to illustrate the combat results you noticed is by noting battleships. They have big guns and lots of armor. The guns are intended to be able to cripple or sink any lesser ship with a single hit. Likewise, their armor is designed to shrug off hits from any lesser ship.

This means that when something goes against a battleship, it's probably going to lose, and the battleship won't even notice. When you have two battleships pounding away at each other, they either get a lucky critical hit, or it takes all day to do anything to each other. When lesser ships combat each other, especially in the modern age of missiles, there is an excellent chance that both sides will be destroyed.

Warships are designed well enough to withstand a few hits and keep fighting, even if they are sinking.

In the age of sail, ships couldn't do much damage to each other, and most engagements, if they were won at all, had to be won by boarding actions. Cannonfire was simply not good enough, unless you had a little ship getting smashed by a big one.

Anyway, hopefully I didn't make my examples too hard to follow, and the point was made.
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  #57  
Old September 27th, 2004, 02:46 AM
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Quote:
Originally posted by TheEngineer:

IMHO MT combat tumbles between three extremes:
- You succeed without any problem
- nobody hurts another
- you die nearly instantly

Is that the way technology based combat works ?
Dont know.
Why yes, that IS how it should work. Naval combat is not only completely dependent on technology, but even a slight edge can give a major advantage. During the last two centuries, around 1900 especially, ships faced many revolutions in technology. Indeed, many ships were obsoleted before they were commissioned.

Probably the greatest example was in 1862, when the British were said to have been reduced to 2 ships in their entire navy. They had been experimenting with ironclads, and only had two such vessels, but neither was of the toughness of the two American vessels that fought each other to a standstill that year.

The easiest way to illustrate the combat results you noticed is by noting battleships. They have big guns and lots of armor. The guns are intended to be able to cripple or sink any lesser ship with a single hit. Likewise, their armor is designed to shrug off hits from any lesser ship.

This means that when something goes against a battleship, it's probably going to lose, and the battleship won't even notice. When you have two battleships pounding away at each other, they either get a lucky critical hit, or it takes all day to do anything to each other. When lesser ships combat each other, especially in the modern age of missiles, there is an excellent chance that both sides will be destroyed.

Warships are designed well enough to withstand a few hits and keep fighting, even if they are sinking.

In the age of sail, ships couldn't do much damage to each other, and most engagements, if they were won at all, had to be won by boarding actions. Cannonfire was simply not good enough, unless you had a little ship getting smashed by a big one.

Anyway, hopefully I didn't make my examples too hard to follow, and the point was made.
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  #58  
Old September 27th, 2004, 03:38 AM
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Hi TheDS !

Thanks for clarificazion.
I just was a bit unsure, because simulation results were SO sensible even to slight differences in starship stats...
But if thats ok its ok [img]smile.gif[/img]

Regards,

Mert
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  #59  
Old September 27th, 2004, 03:38 AM
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Hi TheDS !

Thanks for clarificazion.
I just was a bit unsure, because simulation results were SO sensible even to slight differences in starship stats...
But if thats ok its ok [img]smile.gif[/img]

Regards,

Mert
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  #60  
Old September 27th, 2004, 03:38 AM
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TheEngineer TheEngineer is offline
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Hi TheDS !

Thanks for clarificazion.
I just was a bit unsure, because simulation results were SO sensible even to slight differences in starship stats...
But if thats ok its ok [img]smile.gif[/img]

Regards,

Mert
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