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MegaTraveller Discuss of the MegaTraveller ruleset and the Rebellion Milieu

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  #31  
Old September 12th, 2004, 03:57 PM
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Hi !

Just to be curious:

Who has actually used or still is using the MT ship combat system anyway ?

I would like to take a look at other house rule modifications of that stuff..

Regards,

Mert
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  #32  
Old September 12th, 2004, 03:57 PM
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Hi !

Just to be curious:

Who has actually used or still is using the MT ship combat system anyway ?

I would like to take a look at other house rule modifications of that stuff..

Regards,

Mert
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  #33  
Old September 12th, 2004, 03:57 PM
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TheEngineer TheEngineer is offline
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Hi !

Just to be curious:

Who has actually used or still is using the MT ship combat system anyway ?

I would like to take a look at other house rule modifications of that stuff..

Regards,

Mert
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  #34  
Old September 15th, 2004, 04:18 PM
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Mert

I'm currently revising my combat mechanics for MT... (Mainly since My website went away).

Under the vehicle combat rules, however, 1 minute turns become somewhat viable for ship combat. (ROF's are listed in the Ref's Manual for all hardpoint weapons.)

1 minute is 60 seconds, or 600m/s vector change per G, or 36000m/min vector change. Using a half-G hex size (18km) makes the ranges as listed reasonable.

I thnk I will go through striekr and revise the damages.

Meson damage formula
Dmg=1.2RbRbRb
where Rb= burst radius in m.
Or, simplifying,
Dmg=152*USP

assuming:
- you are using the DPx10 erratum from the Ref's Screen.
- x8 is the maximum possible damage modifier
- Rb is 5m * USP Conversion Value (A=10, F=15, L=20, etc)
- I remebered Sphere vol correct as 4/3PiR^3
- I calculated correctly.

I would raise the difficulty of meson fire by 1 level, due to the need to be three-d intercept in a short-length pulse.

(Most beams can treat the itnerecpt as a a 2d-solution...)
__________________
~ Aramis
aramis.hostman.us /trav
Smith & Wesson: The Original Point and Click interface!

Archduke of Sylea (CORE 2118)
Duke of the Third Imperium (SPIN 0534)
Count Terra (SOLO 1827)
Count Gorod (REFT 1302)
Count of the Third Imperium (SPIN 2232)
Viscount of Adabicci (SPIN 1824)
Marquis of the Solomani Rim (SOLO 0606)
Marquis of the Third Imperium (SPIN 2410)
Baron of the Third Imperium (SPIN 2231)
Knight of the Iridium Throne (CORE 1434)
Sir William Hostman (OLDE 0512)
Sir William Hostman (DAGU 0622)
Knight of Deneb (REFT 2239)
Knight of Deneb (Spin 2532)
SEH w/Diamonds for Extreme Heroism - Battle of Boughene
MCG - Battle of Boughene
TAS: William Hostman (CORR 2506)
TAS: Bearer (DAIB 1326)
IMTU ct+ tm++ tne tg-- tt+ tmo+ t4- t20+ to ru+ ge+ 3i+ c+ jt au ls pi+ ta he+ st+
Wil Hostman 0602 C539857-9 S A724
OTU: 95% 3i an+ au+ br- cpu± dt± f+ fs++ ge± ih- inf± j± jf+ jm+ jt+ ls- n= nc+ pi+ pp-- tp+ tr+ tv- vi-- xb+-
Unless there is bold red text, presume my posts to be my personal material only.
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  #35  
Old September 15th, 2004, 04:18 PM
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aramis aramis is offline
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Mert

I'm currently revising my combat mechanics for MT... (Mainly since My website went away).

Under the vehicle combat rules, however, 1 minute turns become somewhat viable for ship combat. (ROF's are listed in the Ref's Manual for all hardpoint weapons.)

1 minute is 60 seconds, or 600m/s vector change per G, or 36000m/min vector change. Using a half-G hex size (18km) makes the ranges as listed reasonable.

I thnk I will go through striekr and revise the damages.

Meson damage formula
Dmg=1.2RbRbRb
where Rb= burst radius in m.
Or, simplifying,
Dmg=152*USP

assuming:
- you are using the DPx10 erratum from the Ref's Screen.
- x8 is the maximum possible damage modifier
- Rb is 5m * USP Conversion Value (A=10, F=15, L=20, etc)
- I remebered Sphere vol correct as 4/3PiR^3
- I calculated correctly.

I would raise the difficulty of meson fire by 1 level, due to the need to be three-d intercept in a short-length pulse.

(Most beams can treat the itnerecpt as a a 2d-solution...)
__________________
~ Aramis
aramis.hostman.us /trav
Smith & Wesson: The Original Point and Click interface!

Archduke of Sylea (CORE 2118)
Duke of the Third Imperium (SPIN 0534)
Count Terra (SOLO 1827)
Count Gorod (REFT 1302)
Count of the Third Imperium (SPIN 2232)
Viscount of Adabicci (SPIN 1824)
Marquis of the Solomani Rim (SOLO 0606)
Marquis of the Third Imperium (SPIN 2410)
Baron of the Third Imperium (SPIN 2231)
Knight of the Iridium Throne (CORE 1434)
Sir William Hostman (OLDE 0512)
Sir William Hostman (DAGU 0622)
Knight of Deneb (REFT 2239)
Knight of Deneb (Spin 2532)
SEH w/Diamonds for Extreme Heroism - Battle of Boughene
MCG - Battle of Boughene
TAS: William Hostman (CORR 2506)
TAS: Bearer (DAIB 1326)
IMTU ct+ tm++ tne tg-- tt+ tmo+ t4- t20+ to ru+ ge+ 3i+ c+ jt au ls pi+ ta he+ st+
Wil Hostman 0602 C539857-9 S A724
OTU: 95% 3i an+ au+ br- cpu± dt± f+ fs++ ge± ih- inf± j± jf+ jm+ jt+ ls- n= nc+ pi+ pp-- tp+ tr+ tv- vi-- xb+-
Unless there is bold red text, presume my posts to be my personal material only.
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  #36  
Old September 15th, 2004, 04:18 PM
aramis's Avatar
aramis aramis is offline
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Join Date: May 2001
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Post

Mert

I'm currently revising my combat mechanics for MT... (Mainly since My website went away).

Under the vehicle combat rules, however, 1 minute turns become somewhat viable for ship combat. (ROF's are listed in the Ref's Manual for all hardpoint weapons.)

1 minute is 60 seconds, or 600m/s vector change per G, or 36000m/min vector change. Using a half-G hex size (18km) makes the ranges as listed reasonable.

I thnk I will go through striekr and revise the damages.

Meson damage formula
Dmg=1.2RbRbRb
where Rb= burst radius in m.
Or, simplifying,
Dmg=152*USP

assuming:
- you are using the DPx10 erratum from the Ref's Screen.
- x8 is the maximum possible damage modifier
- Rb is 5m * USP Conversion Value (A=10, F=15, L=20, etc)
- I remebered Sphere vol correct as 4/3PiR^3
- I calculated correctly.

I would raise the difficulty of meson fire by 1 level, due to the need to be three-d intercept in a short-length pulse.

(Most beams can treat the itnerecpt as a a 2d-solution...)
__________________
~ Aramis
aramis.hostman.us /trav
Smith & Wesson: The Original Point and Click interface!

Archduke of Sylea (CORE 2118)
Duke of the Third Imperium (SPIN 0534)
Count Terra (SOLO 1827)
Count Gorod (REFT 1302)
Count of the Third Imperium (SPIN 2232)
Viscount of Adabicci (SPIN 1824)
Marquis of the Solomani Rim (SOLO 0606)
Marquis of the Third Imperium (SPIN 2410)
Baron of the Third Imperium (SPIN 2231)
Knight of the Iridium Throne (CORE 1434)
Sir William Hostman (OLDE 0512)
Sir William Hostman (DAGU 0622)
Knight of Deneb (REFT 2239)
Knight of Deneb (Spin 2532)
SEH w/Diamonds for Extreme Heroism - Battle of Boughene
MCG - Battle of Boughene
TAS: William Hostman (CORR 2506)
TAS: Bearer (DAIB 1326)
IMTU ct+ tm++ tne tg-- tt+ tmo+ t4- t20+ to ru+ ge+ 3i+ c+ jt au ls pi+ ta he+ st+
Wil Hostman 0602 C539857-9 S A724
OTU: 95% 3i an+ au+ br- cpu± dt± f+ fs++ ge± ih- inf± j± jf+ jm+ jt+ ls- n= nc+ pi+ pp-- tp+ tr+ tv- vi-- xb+-
Unless there is bold red text, presume my posts to be my personal material only.
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  #37  
Old September 16th, 2004, 05:54 PM
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TheEngineer TheEngineer is offline
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Hi !

Merging space and vehicle combat would be great, but up to now I had no time to work that out.
So I hope you might proceed here, Aramis.

Besides, I made my MT space combat sim available online. Just take a look at the software solutions.....

Regards,

Mert
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  #38  
Old September 16th, 2004, 05:54 PM
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TheEngineer TheEngineer is offline
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Join Date: May 2003
Location: Germany, Freudenberg, lat: 50.900468 lon: 7.878608
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TheEngineer Citizen
Post

Hi !

Merging space and vehicle combat would be great, but up to now I had no time to work that out.
So I hope you might proceed here, Aramis.

Besides, I made my MT space combat sim available online. Just take a look at the software solutions.....

Regards,

Mert
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  #39  
Old September 16th, 2004, 05:54 PM
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TheEngineer TheEngineer is offline
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Join Date: May 2003
Location: Germany, Freudenberg, lat: 50.900468 lon: 7.878608
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TheEngineer Citizen
Post

Hi !

Merging space and vehicle combat would be great, but up to now I had no time to work that out.
So I hope you might proceed here, Aramis.

Besides, I made my MT space combat sim available online. Just take a look at the software solutions.....

Regards,

Mert
Reply With Quote
  #40  
Old September 23rd, 2004, 06:07 AM
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aramis aramis is offline
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OK, Mert, I'll see if I can make it workable for the average shlub with just MTPH, MTRef's, and MTIE.

Batteries:
a battery uses the average gunnery skill of the gunners, Pen is the average of the weapons in the battery. Damage is the total of the weapons in the battery.

Batteries gaina couple of options...
1) Dispersed sheaf: -1 DifMod, 1/4th damage
2) Concentrated Sheaf: +1 DifMod, double damage (intentionally NOT ballanced)

Bays and Batteries: There is no reason bays can't be in batteries.

Mixed Batteries: Bad Idea. Only reason would be for mixed turret munitions... So organize the turrets into the batteries, not the weapons therein, but list each mounted weapon type as a single Battery, but the turret battery gets the damage track.

Say, would yall prefer I do a PDF for say, download, or post dribs and drabs here?
__________________
~ Aramis
aramis.hostman.us /trav
Smith & Wesson: The Original Point and Click interface!

Archduke of Sylea (CORE 2118)
Duke of the Third Imperium (SPIN 0534)
Count Terra (SOLO 1827)
Count Gorod (REFT 1302)
Count of the Third Imperium (SPIN 2232)
Viscount of Adabicci (SPIN 1824)
Marquis of the Solomani Rim (SOLO 0606)
Marquis of the Third Imperium (SPIN 2410)
Baron of the Third Imperium (SPIN 2231)
Knight of the Iridium Throne (CORE 1434)
Sir William Hostman (OLDE 0512)
Sir William Hostman (DAGU 0622)
Knight of Deneb (REFT 2239)
Knight of Deneb (Spin 2532)
SEH w/Diamonds for Extreme Heroism - Battle of Boughene
MCG - Battle of Boughene
TAS: William Hostman (CORR 2506)
TAS: Bearer (DAIB 1326)
IMTU ct+ tm++ tne tg-- tt+ tmo+ t4- t20+ to ru+ ge+ 3i+ c+ jt au ls pi+ ta he+ st+
Wil Hostman 0602 C539857-9 S A724
OTU: 95% 3i an+ au+ br- cpu± dt± f+ fs++ ge± ih- inf± j± jf+ jm+ jt+ ls- n= nc+ pi+ pp-- tp+ tr+ tv- vi-- xb+-
Unless there is bold red text, presume my posts to be my personal material only.
Reply With Quote
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