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Referee's Lounge Discussion of how to (and not to) Referee Traveller and Cepheus Engine games. No edition warring allowed.

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  #71  
Old October 19th, 2018, 04:38 PM
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Originally Posted by mike wightman View Post
My wife would hit me over the head with a frying pan if I suggested anything so sexist...
First, I do not ask her, she does this because she wants to, and wants to make sure that we eat relatively nutritious snacks, rather than just potato chips and other munchies. For our game session tomorrow, she is making up a vegetable tray with dip along with some sliced apples and dip (my son-in-law loves the dip that she makes for apples). Did I ask her, no? Did she call my daughter to make sure what everyone (daughter, son-in-law, son-in-law's father, me) would eat? Yes. I fail to see how that is sexist at all.

Second, as I am disabled, and gaming is one of the few outside activities that I can do, she sees it as an opportunity for me to get out and spend some time with friends.

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Originally Posted by mike wightman View Post
Most of the groups I have refereed or played in over the years have been mixed sex, one group was all women apart from me, and I was the one doing the fetching and carrying.
In all of my gaming groups, we have had three females involved, and only one was not a daughter of one of the older gamers. My daughter does greatly enjoy gaming.
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  #72  
Old October 19th, 2018, 05:13 PM
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For the first year or two, back in 1980 and 1981, my home players were mostly women with a few guys. Store players were mostly all guys, with an occasional girlfriend. Most girlfriends didn't want to game.

No one made snacks for the house or the stores. Some store players would bring food with them, most didn't.
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Old October 19th, 2018, 05:14 PM
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My apologies, it was not my intent to infer in any way you were being sexist - the humour smiley is meant to convey joke nature of the post.

A better term for me to use is probably menial - I will edit so that the post can not cause offence.
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Old October 24th, 2018, 02:57 PM
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Found this link with a little (stress little) bit of a guide:

https://geekandsundry.com/these-gm-t...ayer-interest/

As per my sig, I also bring the same level of stuff to games as a player...my current D&D character is a noble with a scroll of pedigree. So of course, I create a scroll of pedigree after searching for some maps of Greyhawk (see attached PDF). And I did scour the internet for some images of what I thought the character should look like.

It is sometimes hard to get some players to be more active: my last Traveller game had 6 players, and I managed to get them all involved at least a bit. The ones that had the least amount of play I am working on figuring out ways to get that character more useful and into the game more.
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Old October 25th, 2018, 05:44 AM
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In my Call Of Cthulhu campaign the players formed a secret society on their own that would allow the not infrequent new characters to have a starting point as legacies. They set up the bylaws and SOP for investigations. I was able to then incorporate a larger history for them as well as their opponents by using what they developed as a history.

That all became part of the overall history of the campaign that extended into WWII and the 2001 campaigns. It was amazing the efforts they put into it. One player started to journal every session with cartoons, caricatures of characters and adventures, while another became the "librarian" and designated sorcerer. They decided to build a padded cell in the basement for him to use when reading new books and researching. When his character started to show some Innsmouth taint they just locked him n a subterranean water tank for future use as an oracle and seer.

The best part is they demanded one of them develop that sort of hidden background and he drew short straw. When players start doing that sort of deeper work in a campaign I know I've engaged them. But, they don't always have to and that group was pretty special.
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Old October 25th, 2018, 05:25 PM
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@sabredog now thats very interesting. My store players just wanted to hack and slash in ad&d. But some of the home players wanted to help the locals where ever they happened to be. Like assist in curing diseases. Help make the drinking water safer, etc.

When they finally got their castle, they had such a good reputation, they had to put up signs saying their 3 or 4 villages couldn't take any more people.
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Last edited by JimMarn; October 25th, 2018 at 05:25 PM.. Reason: typo
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