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The Fleet Ship designs, strategies, and tactics.

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Old August 16th, 2017, 02:39 PM
Hal Hal is offline
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Default Difference beween Escort Destroyer and Fleet Destroyer?

Hello Folks,
Just tapping into the group mind on a minor question...

Fleet Destroyers are usually defined as those that can keep up with some sort of arbitrary Fleet speed (in this case, I think Jump-4). Generally, in order to be able to have a Jump-4 capability AND be able to engage in Destroyer activities, the ship's volume has to be somewhere in the vicinity of about 5,000 dTons right?

What about Escort Destroyers? Per Traveller's Aide #7, it seems that the definition of an Escort Destroyer is something that the Fleet Destroyer is not. It also seems to imply that it is any destroyer hull less than the 5,000 in the sense that tonnage can be between 1,000 to 5,000 dTons.

There was also mention of the fact that certain Destroyers tasked with escort duties tend not to have the heavier weapons, while the Fleet Destroyers tend to have heavier weapons.

So, if civilian ships tend not to be any faster (as a rule) than Jump-2, might not the Escort Destroyers be built more along the lines of either a smaller hull with Jump 2 capabilities and lighter weapons (More turret batteries than weapon bays or heavy weapons) - or both, while the fleet versions tend to be Jump-4 and have a mix of either heavier armor, heavier weapons, or some combination of both (where possible)?

I've created a Neyahuu class Destroyer, tentatively intended to be a Fleet Destroyer. Now I have to create some Destroyer Escorts for my TO&E for my Traveller Universe.

So, what are your thoughts on what a Fleet Destroyer should be versus what a Destroyer Escort should be - whether using CT ship building rules, MT ship building rules, GURPS Traveller ship building rules, or any other game version of Traveller.

Let's see what we can come up with here shall we?

Note: Just for giggles? Try to imagine life aboard the ships you're proposing or designing. Try to imagine having to set up a perimeter watch around your ship in the event you are in a neutral port or a civilian port or what have you. Try to imagine having to set up a watch bill to schedule what crew are on duty at any given time in order to run your ship 24/7.

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