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The Fleet Ship designs, strategies, and tactics.

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Old May 26th, 2017, 01:22 AM
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Default an imperial fleet

In the role playing game of Traveller the Third Imperium faces threats by outside forces. In an effort to respond to and take action against those threats the Imperium has built and deployed a "navy", fleets of manned space-going ships capable of travelling to other star systems and using powerful weapons to engage those threats. The following posts will specify some aspects of this Imperial Navy - its ships, tactical and strategic employment, administrative organization, crews, basing, and construction in the Spinward Marches "IMTU" (In My Traveller Universe). Numbers and descriptions in Little Black Book 5, High Guard version 2, are assumed and utilized in all cases, and construction considerations are based on Trillion Credit Squadron rules (mostly), but the ship designs are oriented towards, not HG2 space combat rules, but rather my own ideas of how space combat should be conducted. Take them as you will.

The purpose of these posts is to provide the working game Traveller referee (or perhaps any space-going science-fiction game referee) a description of the Imperial Navy should that referee not have immediately available his own clear understanding of such and should he need to appropriate on short notice the ideas of another. Nothing here is official or fixed or required, and in fact it is incomplete, but it is integrated and ready for initial use. The discussion will start with the ships themselves, then move on to other matters.

The rules for Traveller are ... various and dispersed (and in some cases disputed) and the posts here represent some years of thought and experience in addressing both the rules and their implications and some means of using and utilizing those rules. Covering every aspect of this subject, and of my own personal conclusions about it, clearly and sucinctly, is difficult, and I may or may not have succeeded. In using this material the game referee should be prepared to encounter and deal with inevitable gaps and vagueness, or simply to take a different view and alter the material to his own needs.

Any errors, please say so. Any comments, any questions like "Huh? What are you talking about?", feel free.

Last edited by flykiller; May 26th, 2017 at 01:34 AM..
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