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  #21  
Old November 15th, 2018, 05:54 PM
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Quote:
Originally Posted by AnotherDilbert View Post
Looks great!

If I may be so bold, I would like to propose a new function: A possibility to set a configurable limit to Pop and TL.

All the worlds generated with population rivalling the entire Imperium or extremely high TL doesn't really fit the classic Traveller sectors.

A max TL would save a lot of time editing TLs for the Referee with a specific campaign in mind.
It may be worth using something analogous to the "Settlement" option of the the Zhodani Base's random subsector generator.
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  #22  
Old November 25th, 2018, 02:02 AM
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Art, SectorMaker definitely has sped up my system creation, but I am getting some weird results when it comes to primary and planet characteristics. One example would be two Dwarf stars in a binary system with habitable zones. Another is an M7 with a tidally locked planet that has a dense atmosphere and is a water world. That one just does not compute. I will have to see if that is a problem with the T5 star system generator. Right now, I am putting the planets where I want them, with the characteristics that I want, and figure that I will correct the Stellar type in writing up the planet description.
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  #23  
Old November 25th, 2018, 03:56 PM
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Those sound possible to me, but that's the way the rules are.

When you generate a world, first take a look at the stellar data and if you don't like it you can just delete it and make a new one before you do other edits.
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  #24  
Old November 25th, 2018, 04:00 PM
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Originally Posted by agorski View Post
Those sound possible to me, but that's the way the rules are.

When you generate a world, first take a look at the stellar data and if you don't like it you can just delete it and make a new one before you do other edits.
I had not thought of that. Thanks for the tip.

I also need to spend some time computing how long a year would be on some of the distance planets orbiting an O, B, or A class star. Those years are going to be quite long, with implications as to the length of summer and winter depending on the axial tilt.
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  #25  
Old January 24th, 2019, 01:10 PM
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Is there any chance of getting a standard import from TravellerMap Sectors? I'd like to use it to mess around with ATUs but the prospect of typing in whole sectors is mind-boggling.

Another option is a copy/paste in regards to a sector file. As in creating a master and being able to clone off alternate sector files to mess around with so you don't screw the original up.
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Old January 24th, 2019, 01:25 PM
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Originally Posted by Kilgs View Post
Is there any chance of getting a standard import from TravellerMap Sectors? I'd like to use it to mess around with ATUs but the prospect of typing in whole sectors is mind-boggling.

Another option is a copy/paste in regards to a sector file. As in creating a master and being able to clone off alternate sector files to mess around with so you don't screw the original up.
Not anytime soon. What you could do is download the Travellermap sector data and edit the file and then use Travellermap's POSTER Maker to create modified maps.
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Old January 24th, 2019, 06:39 PM
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Originally Posted by agorski View Post
Not anytime soon. What you could do is download the Travellermap sector data and edit the file and then use Travellermap's POSTER Maker to create modified maps.
Yeah, that's what I'm doing now. It'd be nice to see the changes as they are added to each world.

Another option... being able to turn off rule enforcement in UWP's so they don't keep changing if you make something off the wall. I like the enforcement but there are some designed locales that I don't adhere to the rules and it keeps switching them around on me.
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  #28  
Old January 25th, 2019, 02:22 AM
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Doh! I forgot the most important request... allowing hex numbers to display without a system in the hex.

Makes replicating data A LOT easier!
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  #29  
Old January 25th, 2019, 02:12 PM
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Originally Posted by Kilgs View Post
Another option... being able to turn off rule enforcement in UWP's so they don't keep changing if you make something off the wall. I like the enforcement but there are some designed locales that I don't adhere to the rules and it keeps switching them around on me.
Travellermap strictly enforces T5 rules for world designs and if there's something wrong it will generate a warning or an error.

Paste your data here to see: https://travellermap.com/tools/lintsec.html

In the case of warnings, it's generally not an issue. In fact, I disagree with a couple of minor points and pasting in one of my data files may show these.

In the case of errors, Travellermap will not draw the system at all! So I have to follow the rules otherwise the maps will not be correct.

Note that editing a world should be done in the app from top to bottom, left to right. That way, something you've already entered above will not be changed.
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  #30  
Old January 25th, 2019, 04:49 PM
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If you do any world editing after further thought, if really helps to write down the current data before making any changes. I did learn that the hard way. There is no "Undo" command.
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