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Old September 15th, 2008, 06:50 PM
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Default Combat System C

After a weekend of tinkering (dodging the hurricane), here's "Combat System C" (because it's the 3rd major combat system I've created for Traveller). Attached to this file is a detailed system including small arms and armor through TL 15. Basically, its the CT Proposed System, with refinements and a movement and combat sequence. Please give it a try and I welcome questions, comments, and complaints.

The fire combat system is modular and can be implemented separately from the combat sequence of play.

Fast Overview

Fire Resolution

1. Roll to hit on 2D. Base to hit roll is 8+. Add to hit modifiers.

2. For each hit, roll penetration (1d6+penetration). If the roll equals or exceeds the target's armor rating, the hit penetrates.

3. Roll damage for penetrating hits.

Note: This moves fast because there's only 1 die roll to hit (even with automatic weapons) even though multiple hits can be scored with an autofire burst. Then, each penetration die can be rolled at the same time. Then, all damage can be rolled at the same time (except for the First Hit in Combat damage).

Melee Strike Resolution

1. Roll to hit on 2D. Base to hit roll is 8+. Add to hit modifiers.

2. For each hit, roll penetration (1d6+penetration). If the roll equals or exceeds the target's armor rating, the hit penetrates.

3. Roll damage for penetrating hits. Damage is allocated exactly like CT.

Combat Sequence of Play

1. Initiative Roll.

2. Declare Cover.

3. Suppressive Fire.

4. Movement & Snapshots.

5. Normal Fire.

As I update the system, I'll post revised PDFs.

Updates:
V1.2

EDIT: To comply with COI rules, the PDF has been moved here: http://www.travellerrpg.com/CotI/Dis...ad.php?t=17031

A direct link to the PDF is at http://www.travellerrpg.com/CotI/Dis...3&d=1223413088

Last edited by tbeard1999; December 26th, 2008 at 10:48 PM..
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