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Old July 8th, 2018, 05:05 PM
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Default Weakened Blows

I've got a love/hate relationship with Weakened Blows.

From the moment I read the rule way back when, I was attracted to it. Too many games ignore fatigue during a hand to hand fight. If you've ever been in a fist fight or brawl, then you'll know that a person can bet tired out extremely quickly! This was something I noticed a long, long time ago, when I was young and in shape! Today, I bet I'd get one or two punches in before I became fatigued.

The problem I have with the rule is the bookkeeping. I hate having to count things!

Does anybody have a good method for using weakened blows in a game that makes the counting easy?





On the other hand, I supposed this is really just an issue with low END characters. Much of the time, combats won't go five or seven combat rounds. So, I guess you really only have to keep an eye on it when the character involved has a low END.

What complicates things, though, is when players voluntarily accept a weakened blow and not take from their total, then resume taking from their total.
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CT Only: Weakened Blow Supplement Four Classic Traveller 6 March 8th, 2017 05:29 PM

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