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T4 - Marc Miller's Traveller Discussion of T4 - Marc Miller's Traveller from Imperium Games and the Milieu 0 setting.

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Old July 3rd, 2011, 05:21 AM
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Default Anybody still playing M0

Like it says on the can, is anybody still running games set in M0 (regardless of ruleset)?

I still run a game set in the Ley/Fornast sectors (and yes I still use T4 rules too).
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Old July 3rd, 2011, 10:44 AM
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Not me, I run a pre interstellar war period, but do use T4 and FF&S 2 custom designs for all Terran equipmemt. Imperial designs get whatever cannon sourses I can find, and the imperials get ONE innovation for the entire period: Fighters.
With this campaign the Terrans start out at TL 9 (progressing rapidly) and the imperials at TL 11 (enforced stagnation).
At TL 9 starship operations are, ahem, somewhat challenging. Just getting to orbit takes 6 hours with an antigrav unit, or 20 minutes with a strap on million ton liquid fuelled rocket booster. once in orbit you can fire up your expermental Fusion Rocket or your Daedaelus drive or Bussard ram to get to 100d for jump.
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Old May 31st, 2012, 07:42 PM
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planning a M0 campaign right after I run the "Traveller Adventure" t5 style.
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Old June 3rd, 2012, 10:17 PM
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Well hopefully soon Jeff will publish my "write up" of my M0 setting.
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Old June 4th, 2012, 04:10 AM
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My ATU uses a simmilar setting to M0, although it was more of a twilight than a long night.

Regards,

Ewan
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Old June 17th, 2012, 07:11 PM
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Quote:
Originally Posted by Andrewmv View Post
Like it says on the can, is anybody still running games set in M0 (regardless of ruleset)?

I still run a game set in the Ley/Fornast sectors (and yes I still use T4 rules too).
Same here while, I admit T-4 had it's problems with errata it is no worse than many other games from that time period.
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Old June 18th, 2012, 05:32 AM
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Quote:
Originally Posted by oldgamergeek View Post
Same here while, I admit T-4 had it's problems with errata it is no worse than many other games from that time period.
T4 actually has some very interesting concepts in it and I've found it plays quickly. The much maligned task system works well (with the IHTIT rule) once you get used to the idea that the target doesn't change, just the number of dice. Even the hated half die can be made to work relatively easily. I find it a lot closer to CT than MT, TNE or even MgT.
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Old June 18th, 2012, 06:54 PM
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Milieu 0 is one of those great unrealized dreams of mine. Currently, planning something for Traveller Now. The world as we know it, Travellerized...had I not. I might give M:0 another kick at the can. Many good things can be said about the milieu just not the presentation of T4.

Wide open frontiers, power politics, squadrons who really go where no sophont has gone before or at least not for a very long time. Strange aliens. Great stuff.
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Old June 19th, 2012, 03:03 AM
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Quote:
Originally Posted by kafka47 View Post
Milieu 0 is one of those great unrealized dreams of mine. Currently, planning something for Traveller Now. The world as we know it, Travellerized...had I not. I might give M:0 another kick at the can. Many good things can be said about the milieu just not the presentation of T4.

Wide open frontiers, power politics, squadrons who really go where no sophont has gone before or at least not for a very long time. Strange aliens. Great stuff.
The setting itself has huge potential. No longer do you have the huge 800 pound gorilla sitting stagnant surrounded by 500 pound gorillas. You've got Imperium light, Imperium dark, Imperium dry and Imperium extra crispy all around you. Dead worlds to explore, hot and cold running wars, politics galore, scouts actually scouting. Its one of the few era's you can realistically justify the classic traveller mercenary adventure.
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Old June 19th, 2012, 03:22 AM
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Quote:
Originally Posted by Andrewmv View Post
The setting itself has huge potential. No longer do you have the huge 800 pound gorilla sitting stagnant surrounded by 500 pound gorillas. You've got Imperium light, Imperium dark, Imperium dry and Imperium extra crispy all around you. Dead worlds to explore, hot and cold running wars, politics galore, scouts actually scouting. Its one of the few era's you can realistically justify the classic traveller mercenary adventure.
The blurb read that way. The maps didn't.
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