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In My Traveller Universe Detail what parts of Traveller you do (or don't) use in your campaign.

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Old March 25th, 2015, 12:56 AM
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Default A Heretical Traveller Universe


Some formal musings on my concept of a Traveller Universe, more than a tad heretical with respect to canon.

Aliens: There are no K’kree or Hivers. The Aslan are genetically modified Terran lions courtesy of the Ancients, who were fooled by their social behavior on the African savannah into thinking that they would make good servants. As carnivores, the food requirement rapidly became a problem, as did the territorial drive of both the males and females. The maximum density of population on Aslan planets is 5 per square mile or 2 per square kilometer of land surface. (This is a lot denser than actual Terran populations in African national parks). They fare poorly on non-earthlike planets and fragment even worse than the Vargr. They control a significantly smaller volume of space than per canon, and are much less of a threat than per canon. They do make good mercenaries, but victory dinners featuring their former employers as the main course are not unheard of at all.

The Vargr as per the standard Traveller version, but planetary populations again are lower than humans, and limited on non-earthlike planets. The Ancients did a fair amount of terraforming for the home planets of the Aslan and Vargr, considerably more than they did on Vland.

The Droyne are around, keeping a low profile, but handled with caution by every one. They have access to some Ancient technology, and will use it if pushed. They are actively seeking out Chirper populations and bringing them into the full Droyne community.
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