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March 27th, 2011, 12:08 PM
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Sorry, this is the lower deck crew lounge, not the upper deck passenger one.
Apart from the lift those are all bulkheads.
It was decided to stick with the oversized plans to make filming easier.
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March 27th, 2011, 01:11 PM
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That fixes my issues, minor as they were
Carry on 
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March 27th, 2011, 02:40 PM
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Hi
Quote:
Originally Posted by Andrew Boulton
...Apart from the lift those are all bulkheads...
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For bulkheads, I'd think that these type doors probably make a lot of sense, especially if the ship is of an early or mid star-fairing tech-level design.
Regards
PF
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March 28th, 2011, 03:37 PM
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Cool beans! Could you be using the plan on the ProFantasy site?
http://www.profantasy.com/products/cos3_deckplans.asp
If so, the 'camera' is forward starboard near the entrance to the bridge, looking inboard. The bulkhead we are looking directly at with the ladder up has the central loading ramp slot behind it. As we swing around, the hatch mostly hidden is to the cargo hold, the one on the 'bump out' is the lift, the one we see edge on also goes to the cargo hold, to one at the end of the hall goes to the cargo lock. The two in the bulkhead all the way to the left of the screen go to the air lock and turret. I hope I'm interpreting that right.
I really like the lighting effects, and the reflections in the table! I also like the way you soften the boxy shapes with the angle light boxes top and bottom, and relieve the large panels with detail. The securit pads next to each hatch are a nice touch, too. I can imagine this being actually built.
As a WIP, the only suggestions I would make are to add more detail to the hatch surfaces, if you're going for 'submariney'. Also, maybe the lift shaft should have an iris or sliding doors, although there seems to be no bulkhead for them to slide into!
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March 28th, 2011, 05:10 PM
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Quote:
Originally Posted by Andrew Boulton
Sorry, this is the lower deck crew lounge, not the upper deck passenger one.
Apart from the lift those are all bulkheads.
It was decided to stick with the oversized plans to make filming easier.
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OK, I recognize it now. I'm still not sure where that ladder is going, though. The ladder to the passenger lounge is up forward, next to the iris valve to the bridge, IIRC.
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March 29th, 2011, 12:07 PM
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This is the plan I'm using: http://www.travellerrpg.com/CotI/Gal...dex.php?n=1187
The PF one is identical to Supp7.
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March 29th, 2011, 04:16 PM
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Andrew, most of the doors are not on bulkheads there...
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April 1st, 2011, 01:29 PM
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Quote:
Originally Posted by aramis
Andrew, most of the doors are not on bulkheads there...
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??
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April 1st, 2011, 09:20 PM
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Quote:
Originally Posted by Andrew Boulton
??
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The image you linked to doesn't show bulkheads for the rooms off the lounge, but your walkthrough implies such, and you stated that the walls were bulkheads...
Quote:
Sorry, this is the lower deck crew lounge, not the upper deck passenger one.
Apart from the lift those are all bulkheads.
It was decided to stick with the oversized plans to make filming easier.
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__________________
~ Aramis
 | aramis.hostman.us /trav
Smith & Wesson: The Original Point and Click interface!
| Archduke of Sylea (CORE 2118)
Duke of the Third Imperium (SPIN 0534)
Count Terra (SOLO 1827)
Count Gorod (REFT 1302)
Count of the Third Imperium (SPIN 2232)
Viscount of Adabicci (SPIN 1824)
Marquis of the Solomani Rim (SOLO 0606)
Marquis of the Third Imperium (SPIN 2410)
| Baron of the Third Imperium (SPIN 2231)
Knight of the Iridium Throne (CORE 1434)
Sir William Hostman (OLDE 0512)
Sir William Hostman (DAGU 0622)
Knight of Deneb (REFT 2239)
Knight of Deneb (Spin 2532)
SEH w/Diamonds for Extreme Heroism - Battle of Boughene
MCG - Battle of Boughene
TAS: William Hostman (CORR 2506)
TAS: Bearer (DAIB 1326) | IMTU ct+ tm++ tne tg-- tt+ tmo+ t4- t20+ to ru+ ge+ 3i+ c+ jt au ls pi+ ta he+ st+
Wil Hostman 0602 C539857-9 S A724
OTU: 95% 3i an+ au+ br- cpu± dt± f+ fs++ ge± ih- inf± j± jf+ jm+ jt+ ls- n= nc+ pi+ pp-- tp+ tr+ tv- vi-- xb+- | Unless there is bold red text, presume my posts to be my personal material only. |
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April 1st, 2011, 11:53 PM
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It certainly shows how small Trav ships are inside - something I have long suspected...
On the map, the three l-h doors are iris valves (the one to the cargo bay is a hatch). Someone created a design for a 3d opening iris valve some time ago; maybe it's can be imported? (How many 3D file formats are out there?)
I'm hoping for a full walk-thru - a-la any opening scene on The Love Boat; passengers boarding, crew greeting them, medic eyeing off the pretty girls, etc etc... ;-)
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Last edited by Hyphen; April 2nd, 2011 at 08:40 AM..
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