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Old November 9th, 2018, 07:24 PM
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Default Cepheus Engine Piper-Norton Sector

I will be putting anything posted on the Piper-Norton Out Rim Sector here under the Cepheus Engine, as that is what I will be using to design the sector for the most part. I will not be responding to questions asked about it in the My Traveller Universe forum.

I had two "light bulb" moments today with respect to the sector. One was that I needed to switch the Beowolf and the Odin sectors in position, because of the way the planet Baldur was developing. I could have switched Baldur to an interloper in Beowolf, but that did not feel right. As I have not positioned any planets as yet, nor finished determining how many and what the names are of the planets in those two sub-sectors, it is not that big a headache. Marvelous things, word processing programs.

The second light bulb went off while I was reading a booklet I have on fantasy maps, appropriately enough, the one for the Bermuda Triangle. I have a planet called "Triangle" in the Rover Sub-sector, which is linked somehow, wormhole?, to the Bermuda Triangle. I hit me that I could have a party of adventurers on Earth, vacationing in the area of the Bermuda Triangle, maybe on the water fishing or what have you, suddenly find themselves way out on the Rim, on the planet Triangle. That would be a bit of a change in scenery. I definitely need to keep that idea in mind. It would be even better if it were a group of Imperial occupation troops taking a bit of leave, with not a lot of knowledge about the background of the area.

No fancy Combat Armor, no energy weapons, on high-tech electronic communications, just their survival smarts and what they happen to have on hand.
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Star Port Administrator: El Paso, El Paso, Sword Sub-sector, Piper-Norton Out Rim Sector
Link to Piper Sector: http://www.zarthani.net/ridder-mankind_to_the_stars.htm
Do you have a security clearance? 1 Dec. Blog Post. http://www.youtube.com/watch?v=ElI451TxsTg, 3:24 in.
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Old November 9th, 2018, 09:03 PM
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Default Sector Layout

The 16 sub-sectors of the Piper-Norton Out Rim Sector are labeled as follows, and I think that their position is set. At least, until another planet starts talking to me.

Top Row: Sword, Odin, Beowolf, Castaway
Sword and Castaway have all of their planets named, Sword has all of them located.

Second Row: New Texas, Tuatha, Topaz, Kalavela
Kalavela has all planets named, they still need to be located.

Third Row: Poictesme, Warlock, Marduk, Aegir,
Warlock and Aegir have all of the planets named, they still need to be located.

Bottom Row: MacBeth, Rover, Arth, Sargol.
MacBeth has all of the planets named, they still need to be located.

Short write-ups have been completed for some of them, with more coming. Baldur and New Texas will be two of the largest poplation planets in the sector, with Class A star ports. The Space Vikings primarily operate from the Sword sub-sector, but they do have a couple of bases in the Castaway sub-sector. They may show up almost anywhere in the sector, but have the lowest chance in the Sargol, Arth, and Aegir sectors.

Magic can work, portable energy weapons do not. You have been warned.
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Star Port Administrator: El Paso, El Paso, Sword Sub-sector, Piper-Norton Out Rim Sector
Link to Piper Sector: http://www.zarthani.net/ridder-mankind_to_the_stars.htm
Do you have a security clearance? 1 Dec. Blog Post. http://www.youtube.com/watch?v=ElI451TxsTg, 3:24 in.
I march to my own set of bagpipes. Caution: This individual thinks that studying logistics is FUN.

They that go down to the sea in ships,
that do business in great waters;
These see the works of the LORD,
and his wonders in the deep.

Last edited by timerover51; November 23rd, 2018 at 09:03 PM..
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Old November 10th, 2018, 04:35 AM
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Will there be psionics as well as magic or just magic?
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Old November 10th, 2018, 11:44 AM
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Originally Posted by mike wightman View Post
Will there be psionics as well as magic or just magic?
As I am not a fan of psionics, I do not plan to having them in the rule set to accompany the sector. However, the sector will be a free-standing one, not dependent on the additional rules. If someone wants to use it with the straight Cepheus Engine rules or with one of the Traveller rule editions, they should be able too. They will need some Jump-3 and Jump-4 ships though, and it will be much more of a frontier sector.

Magic will work on some planets, but not all. If a referee wants magic to work on all, that is up to them. If they do not want magic at all, that is up to them.

For that matter, the rules will be a free-standing set as well, for anyone who to use.
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Link to Piper Sector: http://www.zarthani.net/ridder-mankind_to_the_stars.htm
Do you have a security clearance? 1 Dec. Blog Post. http://www.youtube.com/watch?v=ElI451TxsTg, 3:24 in.
I march to my own set of bagpipes. Caution: This individual thinks that studying logistics is FUN.

They that go down to the sea in ships,
that do business in great waters;
These see the works of the LORD,
and his wonders in the deep.
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Old November 15th, 2018, 09:45 AM
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Default

I just about have Sword Sub-sector laid out with Universal World Profiles for the planets as I envision them. SectorMaker has really speeded up the process. Now to write up more extensive world descriptions, and add some caveats to what SectorMaker fields I cannot change. This sub-sector is the primary one for the Space Vikings, settled by a large group of Scandinavians that really wanted to go "a-Viking" like their remote ancestors. This does not include the Finns, as they went in another direction, as did the Irish, and of course, the Texans.

Edit Note: The trade routes for Sword Sector are going it, along with locating the Rim Scout way stations and exploration bases. I just need a larger screen than the iPad has to make things a bit easier with SectorMaker.
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Star Port Administrator: El Paso, El Paso, Sword Sub-sector, Piper-Norton Out Rim Sector
Link to Piper Sector: http://www.zarthani.net/ridder-mankind_to_the_stars.htm
Do you have a security clearance? 1 Dec. Blog Post. http://www.youtube.com/watch?v=ElI451TxsTg, 3:24 in.
I march to my own set of bagpipes. Caution: This individual thinks that studying logistics is FUN.

They that go down to the sea in ships,
that do business in great waters;
These see the works of the LORD,
and his wonders in the deep.

Last edited by timerover51; November 15th, 2018 at 11:57 AM..
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Old November 17th, 2018, 01:24 AM
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One side effect of using SectorMaker for the development of the sector is that I am going to get really well acquainted with all of the world-building rules in Traveller 5. The "Dense-High" atmosphere is never really spelled out, so figuring out what it means has taken a bit of time today. What it looks like I am going to have to do is use one of my programs to extract specific pages from the Big Black Book, and put together a guidance file for all of the various abbreviations and definitions.

I did come up with a new type of atmospheric taint for one of the planets. The planet is warm and wet, so I have the trees producing an overwhelming barrage of attractive odors from the blossoms for pollinators to come too. The odors, while not the equivalent of "skunk spray", and individually would be fairly pleasant if a bit strong, in combination can trigger nausea and allergic reactions it some humans. This means that some form of filter mask is required, and also thorough washing of one's garments after wear in the forest and jungle. The savanna areas are not too bad, and the higher elevations are much better in terms of the odors.

I suspect that I will come up with more things as I go along. I will have to write up a short packet of atmospheric taints for Cepheus Engine as an add-on.
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Star Port Administrator: El Paso, El Paso, Sword Sub-sector, Piper-Norton Out Rim Sector
Link to Piper Sector: http://www.zarthani.net/ridder-mankind_to_the_stars.htm
Do you have a security clearance? 1 Dec. Blog Post. http://www.youtube.com/watch?v=ElI451TxsTg, 3:24 in.
I march to my own set of bagpipes. Caution: This individual thinks that studying logistics is FUN.

They that go down to the sea in ships,
that do business in great waters;
These see the works of the LORD,
and his wonders in the deep.
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Old November 17th, 2018, 01:38 AM
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Dense-High and Thin-Low are defined in CT-Sup 10, in case one wants a textual description.
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Old November 17th, 2018, 02:07 AM
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Quote:
Originally Posted by mike wightman View Post
Will there be psionics as well as magic or just magic?
After giving your question more thought, I think that there will be some aspect of what might be called "psionics" in the sector. I will need to do some work on it, but it will likely be a bit different from the standard system given in the rules. There is none in the H. Beam Piper books, but Norton's have a fair amount of what I would call more of a "wild talent" appearing in characters. There is the "age sensing" used in one of the Time Trader books, which after being used as a plot device, vanished from further usage. That would be useful in this sector, given the ruins which are present. She also has a far number of characters with what I would call an "affinity" for animals, which is not in your regular system of psionics.

Then you also have James Schmitz "vatches" from Witches of Karres that I think will be part of the sector, just not called by that name, but the idea is there.

Basically, I would like to tap into some of the range of science fiction and fantasy that does not exist in the Official Traveller Universe as now constituted, but was there in potential in the original 1977 edition of the game. Then the OTU came into being, and walled that all off. I would like to get it back
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Star Port Administrator: El Paso, El Paso, Sword Sub-sector, Piper-Norton Out Rim Sector
Link to Piper Sector: http://www.zarthani.net/ridder-mankind_to_the_stars.htm
Do you have a security clearance? 1 Dec. Blog Post. http://www.youtube.com/watch?v=ElI451TxsTg, 3:24 in.
I march to my own set of bagpipes. Caution: This individual thinks that studying logistics is FUN.

They that go down to the sea in ships,
that do business in great waters;
These see the works of the LORD,
and his wonders in the deep.
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Old November 17th, 2018, 02:16 AM
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Quote:
Originally Posted by aramis View Post
Dense-High and Thin-Low are defined in CT-Sup 10, in case one wants a textual description.
Thanks for the information, although that seems to be a bit different from how "Dense-High" appears in T5. "Thin-Low" i have planned to use for Palo Duro in the New Texas sub-sector.
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Star Port Administrator: El Paso, El Paso, Sword Sub-sector, Piper-Norton Out Rim Sector
Link to Piper Sector: http://www.zarthani.net/ridder-mankind_to_the_stars.htm
Do you have a security clearance? 1 Dec. Blog Post. http://www.youtube.com/watch?v=ElI451TxsTg, 3:24 in.
I march to my own set of bagpipes. Caution: This individual thinks that studying logistics is FUN.

They that go down to the sea in ships,
that do business in great waters;
These see the works of the LORD,
and his wonders in the deep.
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Old November 17th, 2018, 04:14 AM
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Quote:
Originally Posted by timerover51 View Post

Basically, I would like to tap into some of the range of science fiction and fantasy that does not exist in the Official Traveller Universe as now constituted, but was there in potential in the original 1977 edition of the game. Then the OTU came into being, and walled that all off. I would like to get it back
The original CT rules were designed to tap into the golden age of sci fi and for referees to make up their own setting. The OTU came later and is just one interpretation of a setting you can mold from the rules - too heavily influenced by Star Wars and too many people think it is the one true way.
The OTU setting often does not use the rules as written.

I really like what you are doing with your sector.

Back to the psionic/magic thing - is there a link between psionic and magic potential or are they totally separate? Can you just re-task psi strength as 'magic points' with each spell costing a certain number of points?
Can the existing psi talents be re-tasked to the limited psi you want to include?

Will the magic be subtle changes or fireballs the equivalent of rpgs? Will the summoning of elementals or other otherworldy entities be possible?

Then again, is the 'magic' just sufficiently advanced technology?
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