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In the OTU In the Official Traveller Universe. Any milieux that's been published in any edition. Not for discussion of rules except in reference to how they reflect the OTU

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  #61  
Old September 14th, 2020, 06:07 AM
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The JPG for Khouth Subsector's initial counters is too large to load! I need to split Imperial, Dzarrgh Federate and Irrgh Manifest onto separate sheets, I fear.

http://www.travellerrpg.com/CotI/Gal...dex.php?n=2985 has Ian subsector counters.

Note Urasumshu is nearly in civil war!
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  #62  
Old September 15th, 2020, 10:44 AM
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Counter sheets for Khouth Subsector and Dzarrgh Federate initial reserves.

http://www.travellerrpg.com/CotI/Gal...dex.php?n=2988

http://www.travellerrpg.com/CotI/Gal...dex.php?n=2987
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  #63  
Old September 16th, 2020, 02:14 PM
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The Glory of Taarskoerzn is a state that is split into 4 parts that are divided by jump-3 gulfs. The largest jump that they can manufacture is J2. What approach do you think they would apply to hold their empire together:
1) Bigger fuel tanks allowing jump+jump?
2) Fuel Tankers supporting squadron movements?
3) Jump carriers bought in/hired from the Imperium (they were at war with all their other neighbours before they laid into the Imperium too)?
4) A mix if 1-3?

(1) will mean a special refuelling category for the game, and less capable squadrons
(2) is a logistics/map issue to be solved
(3) ditto.

Anyone care to make suggestions?

(I suppose there is always (4) - Alter the map so that Tsarkoerzn (world) is TL13!)
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  #64  
Old September 16th, 2020, 05:49 PM
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Counter sheet for Strand in the gallery.
http://www.travellerrpg.com/CotI/Gal...dex.php?n=2989
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  #66  
Old September 17th, 2020, 10:11 AM
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Quote:
Originally Posted by BackworldTraveller View Post
Anyone care to make suggestions?
Deep space fuel depots maintained out of band with the fleets.

Just spots out in the dark with fuel to support active traffic, reserves to handle disruptions, and other supplies. A C starport in deep space.

You could build up larger way stations that are publicly known supporting both civilian and military traffic, or the military traffic can be at an undisclosed location for security reasons. Or, both.
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  #67  
Old September 18th, 2020, 07:52 PM
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Okay I have to ask. What is the box with the 2 vertical lines in it mean as a military unit symbol.

I get that an X is infantry, a / is cavalry, and a dot is artillery. but what are the 2 vertical lines? I can't find it
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  #68  
Old September 19th, 2020, 05:03 PM
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||:Garrision units in the old SPI system.
Key: http://www.travellerrpg.com/CotI/Gal...dex.php?n=2997

Current APP-6 would be \/ for Anti-Tank and a bracket on its side for Anti-Air.

I've tried to keep in line with the graphics that were in circulation then

Motorised would also now be different!

Grav would presumably now use something akin to VTOL and jump troops similar to paratroops. Space-Portable would be using the V marker.

Anyway - I decided to stick to the SPI style symbols
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  #69  
Old September 19th, 2020, 06:19 PM
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Thanks, I have been looking for that key everywhere. I have seen it on several different different marker packages
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  #70  
Old September 19th, 2020, 08:40 PM
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Since the question left
Code:
+末末末末末末末+    +末末末末末末末+    +末末末末末末末+  
| |     |       |    |       |       |    | |             |
| |     |       |    |       |       |    | |             |
| |     |       |    |       |       |    | |             |
| |     |       |    |       |       |    | |             |
+末末末末末末末+    +末末末末末末末+    +末末末末末末末+  
Mechanized with      Mechanized           Gun Mounted or
Guns mounted or                           Has Heavy Weapons
with Heavy Weapons
These are both modifier symbols; lacking a primary type symbol, it implies mechanized untrained troops with either vehicular guns or with heavy infantry weapons.

For example, think installing an RPY on an unarmored G-Carrier, and using it for troop transport.
Or, a unit of non-infantry pressed into rifleman use with jeeps and everyone (except medic, pigman, and if needed, EW/Comms) having an URGL and 20 rounds of AP for it.

Note: The central bar is deprecated by 2004, when ADP 1-02 was published. Mech Inf are combined armor rounded rectangle and infantry X.
Motor rifles in tracks would be the infantry X with a small armor rounded rectangle in the bottom center (under, not crossing, the X); in wheeled, they'd now/again be shown by two or 3 wheels instead of the small track rounded rectangle.

Note that the Stryker symbols in ADP 1-02 2004 still shows one with a left hand bar for the guns on their mobility. (A-4/2 7ID)
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