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Referee's Lounge Discussion of how to (and not to) Referee Traveller and Cepheus Engine games. No edition warring allowed.

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  #21  
Old March 8th, 2018, 02:13 PM
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JimMarn JimMarn is offline
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I do mine a bit differently.

I create and export maps in Fractal Terrains 3. Thewre is a slider in the program that determines percentage of ocean, size of land masses, and roufghness of land masses.

I keep a spreadsheet with the random seed, and the above settings, in case I want a similar world.

I export using a Cosmographer template for Traveller. I would say this is likely CT.

After I have exported several of these, varies from around 5 to over 100, I look at the sector and sub-sectors. I decide if I want a water world or one with large continents or an chain of islands.

I look through the exported pngs. I pick one.

I edit the map file so it has a name. I have another spreadsheet with names in alphabetical order, and a list of sectors, with saub-sectors, with planet names, which one is the sub-sector capital, etc. I then use CT Traveller Starter Edition Book 2 pdf, and write up the world profile.

Upload the png, add it to my site. Update and upload the sub-sector map and the sector map. Make any site navigation changes, etc.

I've probably left out some steps, but that should be close enough.
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  #22  
Old March 16th, 2018, 02:01 AM
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Mindjammer struck me as a very cool world-generation utility.
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Old March 16th, 2018, 07:28 PM
egor045 egor045 is offline
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Quote:
Originally Posted by Kilgs View Post
Mindjammer struck me as a very cool world-generation utility.
I picked up a PDF of Mindjammer for Traveller recently. There's a lot of interesting stuff there - not just worldgen, but economics and cybernetics.

I think Mindjammer is what you get if you try to do Traveller for 1990s and 2000s SF (Alistair Reynolds, Iain M Banks, maybe Stross' Saturn's Children novels).
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Old September 18th, 2018, 11:11 AM
BRJN BRJN is offline
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CT (Traveller Book) plus Scouts plus Grand Survey plus 2300 (for orbital distances) plus World Tamers Handbook (just recently, not fully integrated).
I really need to write up a flowchart and turn a lot of it into Excel and Word files.
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Old September 19th, 2018, 02:41 PM
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Quote:
Originally Posted by BRJN View Post
CT (Traveller Book) plus Scouts plus Grand Survey plus 2300 (for orbital distances) plus World Tamers Handbook (just recently, not fully integrated).
I really need to write up a flowchart and turn a lot of it into Excel and Word files.
Yes. You do.

On a related note, I just picked up a copy of DGP's World book! So I need to go through it and see if I should change my worldgen.
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Old September 19th, 2018, 03:02 PM
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I use Classic Traveller Book 2 (with the correction for Hydro = 2D - 7 + Atmosphere). I have also made use of Stars Without Number tags and a few other sources to add a but more detail to the worlds.

Frank
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  #27  
Old September 20th, 2018, 01:57 PM
Kilgs Kilgs is offline
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Quote:
Originally Posted by ffilz View Post
I use Classic Traveller Book 2 (with the correction for Hydro = 2D - 7 + Atmosphere). I have also made use of Stars Without Number tags and a few other sources to add a but more detail to the worlds.

Frank
I'm also trying to incorporate SWN Tags as I think they're awesome. Hoping to get a master list of Trav tags. Feel free to send me any of your custom ones.
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Old September 20th, 2018, 02:21 PM
ffilz ffilz is offline
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I'm also trying to incorporate SWN Tags as I think they're awesome. Hoping to get a master list of Trav tags. Feel free to send me any of your custom ones.
I haven't done any custom ones. I just use the SWN tags (and the Additional Points of Interest). I roll (or sometimes pick), re-rolling tags that conflict with the UWP. Sometimes I will mine other SF games for ideas.
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  #29  
Old September 21st, 2018, 05:48 PM
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Quote:
Originally Posted by ffilz View Post
I haven't done any custom ones. I just use the SWN tags (and the Additional Points of Interest). I roll (or sometimes pick), re-rolling tags that conflict with the UWP. Sometimes I will mine other SF games for ideas.
Yeah, that's pretty much my complex and detailed process as well. I mined additional tags out of Suns of Gold, the mercenary book, post-apoc Other Dust and there are some good city/community ones in Silent Legions although you have to discard the Cthulhu-ish ones.
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Old September 22nd, 2018, 05:42 PM
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Once upon a time I wrote an automated system generator based on LBB6. This would produce the whole system based on main worlds loaded from a .sec file. From this I could download a .sec file from traveller map or some other source, edit and produce a sector.

For MTU, which is set as the second imperium is going tits up, the setting is the Reaver's deep and Daibei region. I hacked about the world statistics for the region to reflect more new colonisation and some old Vilani money in the Daibei.

Drexilthar got a special treatment as a high population world with an incumbent minor race. In this setting it's the largest single planetary economy in the Deep with a population of around 2 or 3 billion. There are a few high pop worlds in the Daibei, but the attraction of this region is that it's a backwater that accumulated refugees from both the Vilani and Terrans.

The Aslan clans Tralyeaeawi and Yerlyariwo have just started expanding from their homeworld and have a minor presence in the rimward parts of the Deep.

In generating the worlds I hacked the .sec file to reflect the economies of a relatively new colonial region and simulated the economic influence of a large Ilthari diaspora and various Terran factions such as the Caledonian society moving into the region.

Many of the systems have significant populations on non-main worlds. but relatively few were heavily developed (intentionally). I also manually added in the Saie, which get a mention in some of the apocrypha (cargonaut press) and gave them a back story which would end up in a genocidal war from the humans in the region and historical revisionism that largely buries any evidence by the time of the 3I.

The effect is largely a frontier wilderness with a handful of developed pockets and fringe regions of the first and second Imperium in the Daibei and trailing regions of the deep.
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