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  #21  
Old August 24th, 2011, 03:32 PM
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Originally Posted by Enoki View Post
Now, a C port would be more dicey. Some may be very strict (ie, planet has a high law level and a government type that is likely officious like a civil service bureaucracy) while others may be thoroughly corrupt and bribeable.

E and X wouldn't be a problem as there is no port as such. But, I would suspect that a ship headed to such destinations other than as an intermediate stop would be engaged in likely somewhat questionable business anyway.
I generally agree.

If we use starship encounter tables from CT, then sticking to the backwaters greatly increases the chance of piracy. I would think that Imperial law would still hold for anything not passing the extraterritoriality line.
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  #22  
Old August 24th, 2011, 04:04 PM
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Commercial driving licenses can have out of state restrictions or endorsements, too, to so that's another consideration maybe. In Oregon the pumpkin line is crossing the river to Vancouver unless you are endorsed for cross-state travel. other states have a similar patchwork of endorsements that can include the tags on the trucks ....and..the trailers, too.

So I guess if you really wanted to hassle your players to death the ship could need tags for cargo type, landing clearances for certain worlds s(like weight restrictions so it doesn't sink into the tarmac), license and permits of various types certifying the pilot for landing or orbit docking (only or for both), and all the cargo containers could need tags for all the myriad reasons imaginable.

Lots of potential red tape. You could have a pilot certified for orbit docking only, but the place only has a ground facility - which the ship weighs too much for. And some of the cargo isn't tagged to be safe in higher than .50G or it might be damaged....oh lots of fines there for local revenuers.
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  #23  
Old August 24th, 2011, 06:23 PM
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Originally Posted by sabredog View Post
Lots of potential red tape. You could have a pilot certified for orbit docking only, but the place only has a ground facility - which the ship weighs too much for. And some of the cargo isn't tagged to be safe in higher than .50G or it might be damaged....oh lots of fines there for local revenuers.
And don't forget the unions...
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  #24  
Old August 24th, 2011, 06:56 PM
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There is a good twist, they get to the world and the longshoremen are on strike so no cargo is moving.
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  #25  
Old August 24th, 2011, 07:44 PM
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Originally Posted by sabredog View Post
Not to get too far off track here, but every time I read the title of this thread I have the urge to hit a Vargr merchant on the nose with a rolled up newspaper.
Bad corsair! Bad!
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  #26  
Old August 24th, 2011, 09:09 PM
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There is a good twist, they get to the world and the longshoremen are on strike so no cargo is moving.
ABsolutely! Some kinds of cargo get moved by one group, but "we don't do those containers in front..."you gotta get Local 348 to do those before we can get to the ones in back. I'm going on break."
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  #27  
Old August 24th, 2011, 09:15 PM
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Quote:
Originally Posted by sabredog View Post
Commercial driving licenses can have out of state restrictions or endorsements, too, to so that's another consideration maybe. In Oregon the pumpkin line is crossing the river to Vancouver unless you are endorsed for cross-state travel. other states have a similar patchwork of endorsements that can include the tags on the trucks ....and..the trailers, too.

So I guess if you really wanted to hassle your players to death the ship could need tags for cargo type, landing clearances for certain worlds s(like weight restrictions so it doesn't sink into the tarmac), license and permits of various types certifying the pilot for landing or orbit docking (only or for both), and all the cargo containers could need tags for all the myriad reasons imaginable.

Lots of potential red tape. You could have a pilot certified for orbit docking only, but the place only has a ground facility - which the ship weighs too much for. And some of the cargo isn't tagged to be safe in higher than .50G or it might be damaged....oh lots of fines there for local revenuers.
Or for certain loads, cargos etc.

Like:

All cargo is containerized on a world. Bulk cargos are not allowed.
Your pilot is not rated for hazardous, flammable, or some other dangerous load or, the ship is not certified for it.

Or, the cargo is something 'oversized' like say a mining vehicle the customer wants delivered but it won't fit through your cargo bay hatch.....

Or, you might need permits, and licensing on the world you are on from the world you are going to's local equivalent of a embassy before arriving or you risk arrest or hefty fines....

Or, there are restrictions on imports you need to be aware of:

Radioactives might be typical. Or, the planet won't allow food imported to protect local farmers and you just arrived with a cargo bay full of perishable fruit.....

Or there could be size restrictions. I had to ship a huge number of these things called Shore Power Cable Cradles to California when I was in the military. The trucks had to have 48' trailers not 53. These things were 13 feet long and 5 feet wide standing 5 feet tall. Because of this I could only put 6 on a truck load rather than 8 with 53' trailers.
A planet might not allow anything bigger than a say, 250 ton ship to land. Anything bigger has to stay in orbit. So, your 300 ton ship is unable to land and unload like you planned.....
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  #28  
Old August 25th, 2011, 12:46 AM
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Some interesting ideas to throw at players, but I think it would be fairly standard practice to make sure you know the regs for the worlds you're visiting. Anything else would be professional incompetence.

As a player, I would expect a Ref to assume as standard that my trader character is doing his job properly, and only throw things like this in if it's reasonable that my character wouldn't know.

A sudden strike may be valid, but a period of industrial unrest usually precedes strikes, and the possibility of strikes would be known amongst the trading community.

New regulations are possible, but legislation usually takes months to negotiate and the broad nature of the proposed new regs (if not the exact details) will be known parsecs away, months in advance on the trader grapevine.

As a Referee, my first question would be 'why don't the characters know about this?' and I would only throw it in if I could come up with a good answer.
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  #29  
Old August 25th, 2011, 03:08 AM
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You're right - it should be a one-off or at least rare thing.

Its a similar idea as the section in the Traveller Adventure when the players are stuck on a world with a nightmarish bureaucracy and have to scramble from petty official to official to get all the boxes filled to get off the world in time.

One good way I think to have it pop up more often would be to have a world run by multiple syndicates that constantly compete for control of this and that. So whenever you stop by you never know who's in charge of the starport and who runs the region beyond it, the transport infrastructure, etc...

After a while the players will get to know all the parties involved and what to expect when so-and-so answers the radio for landing clearance. But for a while it could lead to some minor amusement. Basically it comes down to "Oh good, blank is in charge now - he's easy to deal with" to "Oh crap, not this guy again, why hasn't somebody killed him yet? OK, get ready to pay the usual bribes - this might be an expensive trip."
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  #30  
Old August 25th, 2011, 03:22 AM
Lycanorukke Lycanorukke is offline
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Quote:
Originally Posted by sabredog View Post
ABsolutely! Some kinds of cargo get moved by one group, but "we don't do those containers in front..."you gotta get Local 348 to do those before we can get to the ones in back. I'm going on break."
I thought one of the prime faunctions of the Imperium was to negate planets/groups pulling these tricks and to standardize things. As long as the ship/cargo stays inside the extrality zone of a starport the locals can't do squat.

Carrying 20 tons of hard porn to Planet Bible Thumper? 10 tons of crack from Arglebargle? Cool - as long as it doesn't void any Impie regs it's fine (of course _outside_ the extrality zone is a whole 'nother story).
But sell it over the phone and have the new owner pick it up from the starport warehouse - it's his problem now and the PC's are in the clear.
Locals could picket the starport when striking, but if they so much as set foot over the X-line they had better get to work.

Last edited by Lycanorukke; August 25th, 2011 at 03:25 AM..
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