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Old November 15th, 2016, 06:32 AM
Sir Brad Sir Brad is offline
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Default The Cool Toy, not realy worth it

Bean playing (White Book) Jovian Chronicles since the early 90's off and on, but have a character I've bean running for pick up games since '13.

anyway she has a Cool Toy, a last generation Military Space Mech converted to a general purpous Civilian Space Mech (SAR, Construction, Security) that specializes in Prospecting & Mining. over the course of her off and on again adventures she has made mods (Drone Rack, demountable mining rig, Survey Sensors, Point Defense Lasers) some of the mods are expensive and look to never get used the way things are going.

turns out it's too big for her vagabond lifestyle out on the Belt, she doesn't have the Reaction Mass or Life Support to fly it from adventurer to adventure, due to it's displacement it costs too much to ship and it's kind of hard to find an employer in the line of work she's looking for willing to give over the hold space to transport it, even if the productivity it puts out will more than pay for the space it takes up and it can also act as a defense sub craft in their ships travels. given her finances she can't afford a ship of her own big enough to transport it and if she could she'd have to hire on crew to run it.

the Song of Woe that comes with having a cool toy and a non-cooperative setting.
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Old November 15th, 2016, 01:00 PM
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flykiller flykiller is offline
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she could hire herself and it out to someone who does have a use for it.

during prospecting, she could "find something" that presents a use for it.

she could go out and find someone who could come in-system and "generate" a need for it.
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