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Old October 26th, 2018, 10:58 PM
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Default Another Thread on Writing Adventures

I want to write adventures that will be fun to play in. Here are some suggestions pulled from this thread:

A Good Adventure
A good adventure is creating an environment where memorable and fun things happen because of the adventurers' choices, not the referee's plot points.
The Plot
Decide what happened, who did it, and why.
The Opening Scene

Note that many starting points are Patron Encounters. How do the PCs become aware that there’s a problem to be solved?
Everything is character-driven

NPCs have their own goals that they are pursuing. Spend time on NPC motivations and resources. Consider how they might react to things the players do and what resources they could bring to that. Put resources for your PCs in the setting - contacts, places they can get their ship repaired, patrons (with their own agendas) and so forth. Make things they can interact with.
Link interesting key locations or people with each other via clues. Provide three clues for each, with each clue engaging the players on a different level -- an enigma (intellectual), or excitement/combat (physical), and, if the players care about something in the game, emotional.
Start Small
Like most stories, you need to develop the playe characters first. Give them something not all that important to do. Carry a message from here to there, go get something, or whatever. That develops the characters and how they work together. THEN, show them something important, and set them after it. Now, you can show them a push and a pull, and a problem to be solved.
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Last edited by robject; October 29th, 2018 at 01:22 PM..
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