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The Fleet Ship designs, strategies, and tactics.

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  #21  
Old July 23rd, 2009, 04:23 PM
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only one thing I'd change is the M drive ..Up it to 2G performance..very little lost in volume and much gained in utility.
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  #22  
Old July 23rd, 2009, 04:40 PM
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Quote:
Originally Posted by morfydd View Post
only one thing I'd change is the M drive ..Up it to 2G performance..very little lost in volume and much gained in utility.
Reasonable.
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  #23  
Old July 23rd, 2009, 04:56 PM
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Quote:
Quote:
Reminds me of something.
RL Typhoon class sub, I think, FT.
yep, typhoon. the red star helps.

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It's grinning!
a goofy grin. dude, you ruined it.

looks great, Thunderbolt.

Last edited by flykiller; July 23rd, 2009 at 05:00 PM..
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  #24  
Old July 23rd, 2009, 05:44 PM
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Quote:
Originally Posted by morfydd View Post
only one thing I'd change is the M drive ..Up it to 2G performance..very little lost in volume and much gained in utility.
Noooooo!!!!!!!!!!!!!

I've just completed the draft deckplans as PDF for perusal:

http://www.cambrianmoons.com/downloa...jack-draft.pdf

M1, J3, PP3, Comp 3, Cone Config, Armour 1, Purifiers, 2 AirRafts, Scoops

Pilot, Nav, Medic, 3 Engineers, 8 passengers, 1 steward
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  #25  
Old July 23rd, 2009, 08:55 PM
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Nice work !

Just include the USP when you update it.

>
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  #26  
Old July 23rd, 2009, 09:42 PM
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Quote:
Originally Posted by far-trader View Post
Reminds me of something. A RealWorld airplane? Same larger diameter nose than aft...
The big intake reminds me of the runner up in the JSF cookoff.

http://www.aviastar.org/air/usa/boeing_x-32.php
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  #27  
Old July 23rd, 2009, 11:27 PM
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Quote:
Originally Posted by Thunderbolt View Post
Noooooo!!!!!!!!!!!!!

I've just completed the draft deckplans as PDF for perusal:

http://www.cambrianmoons.com/downloa...jack-draft.pdf

M1, J3, PP3, Comp 3, Cone Config, Armour 1, Purifiers, 2 AirRafts, Scoops

Pilot, Nav, Medic, 3 Engineers, 8 passengers, 1 steward
It's ok, and M-1 is standard for traders (M-2 might be reasonably accessible, but there's often no reason for it).
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  #28  
Old July 26th, 2009, 02:11 PM
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Version 1 is complete!

Ship has 7 hardpoints, but no weapons are fitted. This is mostly because I focused so much on the core design, I didn't think about where the turrets would go.

The cargo is a double deck zone, and when the ship is in water, can be flooded to allow cargo to float into the bay. Perhaps in a later iteration of the model, I can model the doors in properly along with some popup turrets.

Enjoy.

http://www.cambrianmoons.com/download/skipjack-v1.pdf
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  #29  
Old July 27th, 2009, 10:09 AM
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Very nice!
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  #30  
Old July 27th, 2009, 10:37 AM
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Wow, that's gorgeous! A very impressive presentation!!
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