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2300AD & 2320 Discussion of the original 2300AD from GDW, the revised 2300 from Mongoose Publishing, or QLI's 2320AD.

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  #11  
Old September 9th, 2010, 07:02 PM
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Quote:
Originally Posted by Sturn View Post
Kafer War Campaign Setting: Think Invasion plus adventures. Original Invasion described the war, but it would be nice to have things the players could actually do without making the adventures up yourself.
What Kafer War?

I'll be honest. One of the biggest problems I ever had with 2300AD as a setting was the big, bad, Kafer War. With the inclusion of the Kafer War, all the other rich campaign types possible suddenly become obviated. Who's going to be exploring ancient ruins on Daikoku while a genocidal alien fleet bears down on Earth and the Core? Figuring out what TransOcean Environments is doing with their new mini sub on Avalon is a moot point when millions are dying on the French Arm.

The Indiana Jones movies had the right approach. The era before, and the era after, major wars are ripe with adventuring possibilities (even if done badly). The era of a war, though, is largely about fighting. Sometimes that can be fun, but extended campaigns of nothing but shooting get old, real quick.

That's not to say that military campaigns won't play a part. The universe of 2300AD is full of opportunities for organized violence, from the aliens at the edge of civilization to skirmishes over oil fields on Heidelsheimat. However, the universe of 2300AD offers so much more than that. Exploration, corporate intrigue, and colonization all have their place, and their campaigns, in 2300AD.

Now, a colony at the edge of space was attacked. A nearby research station was lost just prior to the attack. Aliens have infested the surface of the colony world. Something is about to happen. That is all that is really known. The news gets little play in the Core, where the price of Ta-180 and the latest fashions out of Senegal are more important.

Over on the Chinese Arm, they are more concerned with the increase in demon attacks on Cold Mountain, and the effort to tame the pan-Thalassic world of Haifeng, than in what has happened to a French colony on tha other side of space.

Out on the American Arm, the last of the available frontier worlds is being explored, and America is staring across the gulf at the rich, dense cluster of Aquilan stars.

Even on the French Arm, it is worrying, but doesn't really affect the price of fish on Beowulf. Only the German colonies of Hochbaden and Dunkelheim have started to bolster their defenses. Meanwhile, French teams are starting to explore the Wolf Cluster, and dark rumours are starting to surface in the region around the Pentapod enclave on Beta Canum...
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Last edited by Colin; September 10th, 2010 at 10:52 AM..
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  #12  
Old September 9th, 2010, 07:50 PM
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Congratulations Collin. Just over a year, you haven't got much time. Definately looking forward to this.
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Old September 9th, 2010, 08:26 PM
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So far it sounds like my dream update of 2300 !

Hope you/mongoose are going to ask for contributions from the community.

I know how hard it would be to integrate dozens of peoples input to the core of the game but there is a lot of stuff that we could all help out with .... newly discovered star info, hard info on specific tech items so there is more variety in ship designing etc
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Old September 10th, 2010, 02:48 AM
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Sounds good!

Will you be modifying the Twilight War backstory, or keeping it as in the original 2300AD?
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Old September 10th, 2010, 04:22 AM
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Best news I've heard all year!
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Old September 10th, 2010, 08:07 AM
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Quote:
Originally Posted by Colin View Post
Mongoose just made the announcement today that a Traveller-powered version of 2300AD would be produced and released by Mongoose in 2011.

Written by me.
That's awesome news! Congrats! I haven't bought any MGT stuff lately (I have issues with their quality control), but I will certainly be buying this!!! Can't wait!
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Old September 10th, 2010, 08:53 AM
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Quote:
Originally Posted by Colin View Post
What Kafer War?
That's great news too! The only game of MGT I have run was my own conversion of Mission Arcturus from 2300, so while I do like a nice shoot 'em up adventure now and then, my primary group of players, my wife included, are much more into the discovering unknowns and solving mysteries type of game. So I'm looking forward to seeing what you will do!
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  #18  
Old September 10th, 2010, 09:44 AM
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Colin looking forward to it!

Mike
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Old September 10th, 2010, 10:15 AM
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Glad to hear that Exploration is coming back front & centre to 2300AD. I briefly played the game in the early 1990s as a precursor to First Contact with the Vilani. It allowed me to explore some of the ideas that I had of shifting Traveller toward the Hard SF that I felt were at the root of Traveller. I really welcome this version of MgT because I think - it will do the same.
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Old September 10th, 2010, 10:23 AM
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Yes, exploration is absolutely my favourite as well. I hope the Aquilae Cluster will be described in greater detail.
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