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Old July 7th, 2016, 03:39 PM
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Default Thought Experiment: HG Damage Tables, Roll High

Here's another thought experiment that no doubt creates more chaos than is useful: what if the High Guard damage tables were turned upside down, with a high result resulting in more damage?

There are possibilities here for streamlining combat (slightly): for example, the to-pen roll could be merged with the damage roll. Uh, my brain has just stopped working, because I can't remember now if there IS a to-pen roll on High Guard tables!
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