Originally Posted by SpaceBadger
Oh yes, I need to make up a character sheet for Arthur to use for Heather.
I'm thinking maybe 4 each in Computers and Comms, 2 each in Marine stuff like VaccSuit, Combat Rifleman, Brawling (no Battledress as not available; vacc troops in this setting wear combat armor). Also 2 each in CID stuff: Handgun, Investigation, Security.
That's actually enough data for me to work with and be able to run Heather.
We can just assume reasonable equipment to perform her skills.
HEATHER (Security NPC):
Computer-4 ... (handcomp)
Comms-4 ... (military communicator/scanner)
VaccSuit-2 ... (combat armor vacc suit)
Combat Rifleman-2 ... (Tactical shotgun with HE slug ammo)
Brawling-2 ... (boot knife)
Handgun-2 ... (Glock-17 Autopistol with 19-round Tranq magazine)
Investigation-2 ... (small CSI tool kit - tweezers, UV penlight, etc.)
Security-2 ... (I am unfamiliar with this skill.)
[You can adjust it in actual play as needed]