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Pre-Release Discussion Archive of the pre-release T5 Public

 
 
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  #1  
Old October 20th, 2006, 02:50 PM
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http://traveller5.com/TOC.PDF (there's an updated version on the T5 Dividers, I think, though there doesn't appear to be an online version of that).

From the items in the table of contents for T5, which chapters are most in demand?

Here's some copy stolen from FFE's byzantine website.

Quote:
Introduction. Foreword. The Foundations of Traveller. The Vast Span of History. The Milieux.

The Basics. The Nature of Role-Playing. What You Need To Play. Players’ Guide to Traveller. Referee's Guide to Traveller. Die Rolls and Dice. Units of Measure. The Typical Setup.

Characters. What Characters Do. The Archetypes. Careers. Life Pursuits. Character Creation. Humans and Non-Humans. The Major Races. The Minor Races. Aptitudes. Heritage. Homeworld. Genetic. Cultural.

Tasks and Skills. Understanding Tasks. Resolving Tasks. Creating Tasks. The Task Library. Skills. Experience.

Adventuring.

Interactions. Personal. Getting Acquainted. Friendships. Enmity. Getting Information. Bargaining. Persuading. Forcing Action. Fighting. Multi-Personal Interactions. Battles. Wars.

Situations. Goals. Missions. Events. Encounters. Patrons. People. Animals. Monsters. Situations. The Unusual. Generating Encounters.

Actions and Consequences. Events. Continuing NPCs. Patrons. Nemeses. Gimmicks.

Objects. Weapons. Equipment. Equipment Design. Vehicles (Land Sea Air). Vehicle Design. Beasts of Burden.

Starships and Spacecraft. Space Travel. Starship Operations. Starship Design. Starship Combat. Starship Problems.

The Galaxy. Regions. Sectors and Subsectors. Star Systems. Stars. Mapping Space.

Worlds. Worlds. World Generation. Terrain. Cities and Settlements. World Surface Travel. Mapping Worlds. Animal Encounters. Travel Times.

Flora And Fauna. Animals. Plants. Strange Beasts and Beings.

Technology. The Tech Level Scale. Alternative Technology.

Cultures. Populations. The Focus of Population Historical Antecedents. Rival Factions. The Influence of Economics.

Money and Accounting. Currency. Items of Value. Types of Accounting. Barter.

Information. Library Data. Museum Data. Information Analysis. Research and Development.

Activities. Entertainment. Exploration and Surveys. Corporations Manufacturing. Masquerade. Mercenary Operations. Military Operations. Naval. Noble Missions. Prospecting Psionics. Quests. Scams. Research. Strategic Manipulations. Trade. Transport. Troupe (and Bards).

Creating Adventures. Elements of the Adventure. Elements of the Campaign.

Appendices. The Traveller Card System. IMTU. Languages. Calendars. The Milieux. Faraway Sector. Deck Plan Symbols. Outdoor Mapping. The History of Traveller.
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Old October 20th, 2006, 02:58 PM
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Tasks and Skills. What was the final outcome on the task system?
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  #3  
Old October 20th, 2006, 03:03 PM
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Yep, I'd like to see the final version of skills and tasks too.

Then combat...
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Old October 20th, 2006, 04:16 PM
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Good, we can do that. The skill list is going through one more round of being-hit-repeatedly-with-baseball-bats, then I can post the Beta to the Moot.

I've bugged Marc recently about combat. I'll have to bug him again.
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Old October 20th, 2006, 05:20 PM
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I'm also lobbying for chargen. Doesn't it make sense to start with the basics?
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Old October 21st, 2006, 07:44 AM
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Quote:
Originally posted by robject:
I'm also lobbying for chargen. Doesn't it make sense to start with the basics?
It certainly does. As we found out in the DBRP playtest, you really need to be able to roll up some characters in order to test the rest of the rules. After all, characters are the rules interface of any game.
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Old October 21st, 2006, 01:07 PM
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Trouble is with Traveller that the skill system will decide how character generation will work (how many skill levels you get over all).
With DBRP the system was already pretty much evident (% roll under).
If T5 goes with a modified version of the T4 task system then skills will have to be handed out at a much greater rate than in a MT based game.
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Old October 22nd, 2006, 12:20 AM
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Well, Marc does want parity between skill levels and age arrived at by the time the character hits somewhere around 30. Or 34. Or something.

I guess that presumes T4.1.
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Old October 22nd, 2006, 02:33 AM
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Quote:
I guess that presumes T4.1.
Which means, for some of us, count us out of the purchaser pool.

I'll continue to play devil's advocate, but if it's T4 based, then I won't buy it, nor likely run it.

If Marc insists upon a T4 baseline, well, T4 died for good reasons, only one of which was crappy editing.
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Old October 22nd, 2006, 03:35 AM
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For the thirty year anniversary edition I would seriously consider a re-release of an updated and tweaked Traveller Book instead.
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