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The Fleet Ship designs, strategies, and tactics.

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Old November 19th, 2015, 12:18 PM
Brandon C Brandon C is offline
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Default 200-ton modular far trader

The Type AM is an attempt to have a more flexible ship that can b customized to specific custom needs. It can use standard modules from the 50-ton cutter. Small trader lines will have a few of each modules normally used in commercial service at each starport it serves, switching out modules as needed. Some companies lease modules to independent traders if they are travelling between certain worlds.

The most common modules carried are two cargo (see below) and one passenger (see below). The two main shortcomings are that no single cargo item can be larger than 30 tons and the passenger module carriers one less passenger than the normal far trader (although the basic modular trader has a free stateroom available for a passenger if required).

The modular trader has maneuver drive A, jump drive B and power plant B, giving 1G acceleration and Jump 2. Fuel tankage of 44 tons provides for one jump-2 and four weeks of operation. There are two fuel processors. The bridge is equipped with a Model 1/bis computer and basic civilian sensors. There are five staterooms and no low berths. The ship has two hardpoints and two double turrets, but the ship is unarmed. It has sockets for three 30-ton modules and has 2 tons of cargo. Repair drones are installed. An air/raft is carried. The ship is streamlined.

The modular far trader has a crew of four: pilot, medic, engineer and steward. The ship costs MCr 59.77.

New modules

Cargo module: This has space for 30 tons of cargo. MCr 1.43

Passenger module: This is intended for the long-term transport of passengers. It has 5 staterooms, 6 low berths, a common room (briefing room) and 3 tons of cargo. MCr 5.93.
A generous and sadistic GM,
Brandon Cope

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Last edited by Brandon C; November 19th, 2015 at 01:32 PM.. Reason: added cost of streamlining
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