Traveller Store CotI Features New Posts Mark Forums Read Register


Go Back TravellerRPG.com > Citizens of the Imperium > Other Versions of Traveller > Mongoose Traveller

Mongoose Traveller Discussion forums for the Traveller rules from Mongoose Publishing.

Reply
 
Thread Tools Display Modes
  #1  
Old January 1st, 2015, 02:52 AM
Murphy Murphy is offline
Citizen: SOC-12
 
Join Date: Jan 2012
Location: Irkutsk
Posts: 199
Gallery : 0
Murphy Citizen+Murphy Citizen+
Default Is Pirates of Drinax abandoned?

This is uneasy. We're playing the campaign, and if I know there will be no ending published, I should start planning my own. But if it gets published, I will want to use the material even if it takes more work to "fit in" with where our campaign will have drifted.

Because I love sticking to canon.
Reply With Quote
  #2  
Old January 2nd, 2015, 01:43 PM
Putraack Putraack is offline
Citizen: SOC-12
 
Join Date: Jul 2009
Posts: 180
Gallery : 0
Putraack Citizen
Default

Inquiring minds want to know....

I'm running it, too, but we're going to have a premature ending at this month's session. I've run parts 1-5, mostly "out of order", and #3 is heading for a Big Climactic Space Battle(tm)-- all the pirates of the Reach have been rallied for a Pearl harbor-style pre-emptive strike on the ihatei camp. They used the rumors of the Sindalian treasury as a lure "It's hidden on that world, and the kitties are in the way! Equal shares to all surviving pirates!"
Reply With Quote
  #3  
Old January 2nd, 2015, 05:58 PM
Mytholder Mytholder is offline
Citizen: SOC-8
 
Join Date: Jul 2007
Location: Cork
Posts: 40
Gallery : 0
Mytholder Citizen
Default

It hasn't been abandoned - delayed for various reasons, yet, but I've agreed to deliver the final three parts to Mongoose in the first half of this year.
__________________
Milkyfish Press - Traveller Supplements & More
Reply With Quote
  #4  
Old January 3rd, 2015, 01:34 AM
Murphy Murphy is offline
Citizen: SOC-12
 
Join Date: Jan 2012
Location: Irkutsk
Posts: 199
Gallery : 0
Murphy Citizen+Murphy Citizen+
Default

Cool! We'll manage until reinforcements arrive, then
Reply With Quote
  #5  
Old January 3rd, 2015, 02:23 PM
MCEvans's Avatar
MCEvans MCEvans is offline
Citizen: SOC-12
 
Join Date: Oct 2011
Location: Boise
Posts: 338
Gallery : 0
MCEvans Citizen
Default

Quote:
Originally Posted by Putraack View Post
Inquiring minds want to know....

I'm running it, too, but we're going to have a premature ending at this month's session. I've run parts 1-5, mostly "out of order", and #3 is heading for a Big Climactic Space Battle(tm)-- all the pirates of the Reach have been rallied for a Pearl harbor-style pre-emptive strike on the ihatei camp. They used the rumors of the Sindalian treasury as a lure "It's hidden on that world, and the kitties are in the way! Equal shares to all surviving pirates!"
Ouch That will either cause a big blow up (Aslan vs. anybody) or have them look more spinward for expansion opportunities.

Just thoughts
__________________
Joyful comments from the Peanut Gallery for your amusement.

The devil is in the details. The devil and I are 'friends'?

I hate reinventing the wheel, kicking the tires and changing the rims no problem.
Reply With Quote
  #6  
Old January 4th, 2015, 08:31 PM
Putraack Putraack is offline
Citizen: SOC-12
 
Join Date: Jul 2009
Posts: 180
Gallery : 0
Putraack Citizen
Default

I have that in mind, should there ever be a sequel campaign.
Reply With Quote
  #7  
Old January 12th, 2015, 08:41 PM
Tikon Tikon is offline
Citizen: SOC-10
 
Join Date: Aug 2012
Posts: 78
Gallery : 9
Tikon Citizen
Default

What are the various strategies you've been using in your campaigns? Have they gone all marauding pirate fleet? Have they recreated the Star Guard? Kingdom of Drinaz versus the Starguard Alliance? How have they bought (probably stolen) for their fleet? System Defense Boats for allied planets? I thinkeverything in the treasure ship could maybe buy half a spaceship? Or am I missing something?
Looking at the costs for buying spacecraft. They seem so prohibitive. Buying a 100 ton courier is equivalent to buying a used oil tanker, or cruise ship. I blame the constraining all items must fit the dTons per item, fit in slot system.
But anyways, how are your campaigns panning out?
Reply With Quote
  #8  
Old January 13th, 2015, 09:22 AM
Kilgs Kilgs is offline
Baron
 
Join Date: Apr 2007
Location: Midwest America
Posts: 1,104
Gallery : 0
Visit Kilgs's Blog
Kilgs Citizen++Kilgs Citizen++Kilgs Citizen++Kilgs Citizen++
Default

Feedback?
__________________
"What's the point of watching out for assassins?" Floyt grouched. "The underhanded bastards are always sneaking up on us anyways."
Reply With Quote
  #9  
Old January 13th, 2015, 12:22 PM
PsiTraveller PsiTraveller is offline
Citizen: SOC-10
 
Join Date: Dec 2014
Posts: 61
Gallery : 0
PsiTraveller Citizen
Default Drinax

I am gearing up to run the adventure. I would love to hear how folks handled the adventure.

I have a bunch of questions about it as well.
Population of the floating city, 40,00 or 70,000 or something different?
Asim, 200,000 or 5 million?

Are you taking the upgrading concepts from Pocket Empires to try and have the System improve its industrial capacity or to improve the starport.

Anyone have players try and uplift a planet to curry favour? Improve local tech levels to improve markets etc?
Reply With Quote
  #10  
Old January 15th, 2015, 10:43 AM
Murphy Murphy is offline
Citizen: SOC-12
 
Join Date: Jan 2012
Location: Irkutsk
Posts: 199
Gallery : 0
Murphy Citizen+Murphy Citizen+
Default

Here's what I did with the campaign.

I drew a linked tree of "benefits" that the players may receive for achieving milestones in the campaign. For every world they add to the Kingdom of Drinax, they may pick one benefit. There are things like:
* extra ship shares (7 first time, then 15 and finally 22, for a total of 44)
* land grants on the newly added worlds (could be turned into a hideout, exploited in business or used as bargaining chips with Aslan)
* infrastructure, up to and including their own shipyard that builds everything at half price
* establishing a network of unspecified contacts to be cashed in later for some information instead of having to roll the dice
* set up trading routes that offer a stable income or supply some normally unavaliable stuff (like anagathics or meson guns). They do need to allocate a crewed ship for each route and it is a minor liability as it can be used by the referee as a plot hook

We did this in the previous campaign, where they worked for a corporation in District 268 and needed to sway worlds into trade alliances whereas they would receive bonuses similar to the ones described above (I wanted to see whether my players would enjoy the whole business of "subtle conquest", and also wanted to stretch time till the pirate campaign is fully published).

Then when they rolled a bad misjump, I saw the opportunity to transition the campaign deeper into the Reach and decided to use it. 24 parsecs from Nabeth to Asim in one go.

They acquainted themselves with Drinax, which was of great help in repairing the ship back to full J-3 and eventually coming back to their corporate base at Avastan. There they learned news that two of the characters have had their infamy catch up with them (one is an ex-pirate, the other amoral geneticist) -- which was actually the reason they moved to District 268 in the first place, but now it was time to flee into the Reach, and Drinax seemed like a dangling opportunity. So they broke up with the corp on good terms (had to give up their stock investments and their big J-3 refitted liner but got a smaller ship, one hundred percent their own) and yay! Pirates of Drinax!

Since then I ran a custom merc campaign on Pourne, then "Treasure Ship" and currently "Ihatei". They are seriously contemplating how much use a smart manipulator can find for Aslan, especially if he has an estate or three to spare. They are allied with Hroal Irontooth (although the alliance is not yet cemented) and command four small ships of their own.

They left a lot of loose ends from both published adventures they played. The Martin II was destroyed at Exe (the vault survived) so I'm contemplating on how to salvage the later part of that adventure. As for the ihatei, the players hired a smuggler to secretly supply Htyowao clan with TL15 weapons. They are planning a trip to Theev now to acquire said weapons. (It's not like Tech-World is gonna sell them Illegal Weapons in bulk, right?)

It looks like if I offered them Adventure 1 next, they would grab at it fast, since they very much want to kill some pirates (to fix their bad Imperial standing) and they are going to Theev anyway. But I'm reluctant. I am going to cook up something of my own design, and they do already have Theev pirate codes from Hroal.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
New Mongoose Traveller Product Pirates of Drinax Part 7 - Free to Download MongooseMatt TAS News Feed 0 September 26th, 2014 10:28 AM
{Pirates of Drinax/Trojan Reaches} Putraack Mongoose Traveller 0 May 12th, 2014 02:00 PM
T5 - Pirates of Drinax cym0k Traveller 5 8 March 28th, 2014 10:44 PM
The Pirates of Drinax - Free Adventure MongooseMatt Mongoose Traveller 7 July 25th, 2013 06:10 PM
(Mongoose) Pirates of Drinax 3 now Available MongooseMatt Mongoose Traveller 0 July 16th, 2012 12:57 PM

This website and its contents are copyright ©2010- Far Future Enterprises. All rights reserved. Traveller is a registered trademark of Far Future Enterprises .
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.
Copyright (c) 2010-2013, Far Future Enterprises. All Rights Reserved.