Traveller Store CotI Features New Posts Mark Forums Read Register


Go Back TravellerRPG.com > Citizens of the Imperium > General Traveller Discussions > The Fleet

The Fleet Ship designs, strategies, and tactics.

Reply
 
Thread Tools Display Modes
  #1  
Old February 25th, 2001, 04:38 PM
DrSkull DrSkull is offline
Citizen: SOC-14
 
Join Date: Feb 2001
Location: Dallastown, PA, USA
Posts: 1,236
Gallery : 0
DrSkull Citizen
Post

PELTAST CLASS LIGHT COMMANDO CARRIER

The Peltast class ships were designed for TL 13 Reserve Fleets to carry small units of Marines into action, either to board crippled ships or to raid deep space facilities or world surfaces. They are built on a 300-ton flattened sphere streamlined hull with fuel scoops and purifier installed. It has Jump-2, Maneuver-2 and Power plant-2. The hull is armored to factor 3. It holds 66 tons of fuel, allowing 1 Jump-2 and 30 days of power plant operation. It has a Model-2 computer.
For armaments it has a double beam laser turret, a triple sand caster turret and a triple missile turret, with an 8-ton magazine for additional missiles.
The vessel has a standard crew of 8 (pilot, navigator, medic, 3 gunners and 2 engineers) who are housed in 5 staterooms.
The remaining 110 tons of hull space can be configured in several ways:


------------------
Dave "Dr. Skull" Nelson
Reply With Quote

Welcome!
To see more of this thread, please login or register.
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

This website and its contents are copyright ©2010- Far Future Enterprises. All rights reserved. Traveller is a registered trademark of Far Future Enterprises .
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.
Copyright (c) 2010-2013, Far Future Enterprises. All Rights Reserved.