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  #21  
Old March 6th, 2014, 03:31 AM
Vladika Vladika is offline
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Originally Posted by Shonner View Post
Let go of Classic Traveller. It is just extra baggage that Mongoose Traveller knows nothing about. People paralyze themselves by hanging onto another game's rules.
Heresy! Sacrilege!
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  #22  
Old March 6th, 2014, 05:10 AM
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Then we should find a gradient path between cryogenics, through Dumarest and ending up with Aliens.
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  #23  
Old March 6th, 2014, 05:30 AM
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Originally Posted by Shonner
Let go of Classic Traveller. It is just extra baggage that Mongoose Traveller knows nothing about. People paralyze themselves by hanging onto another game's rules.
Heresy! Sacrilege!
Wrong and missing the point. Low berths are from CT. High lethality is from CT (as Wil pointed out, it was drastically reduced in subsequent versions). So Mongoose's use of them is specifically a case of hanging on to Classic Traveller. (Not that there is anything wrong with that, as long as the CT stuff makes sense. "If it's not broken, don't change it; if it is broken, DO change it" as I like to put it).

And it was a big misunderstanding back in CT, since the writers who originally derived it from E.C. Tubb's Dumarest books didn't appreciate the difference between the non-existent interstellar government in Dumarest and an interstellar government that promulgates starship safety regulations (e.g. Signal GK) in Traveller. Nor did he realize the difference between unplanned use of low berths intended for livestock transportation to transport humans in and regular use of low berths intended for human use that authorities hand out passage vouchers for (Mustering out befenfits).

And the Low Lottery is IMO ridiculous any way you look at it (except as an urban myth; it makes a lovely urban myth).


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  #24  
Old March 6th, 2014, 06:23 AM
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Keep in mind: Mongoose's blog entries imply strongly, as do the MGT damage system and weapon damages, that Mongoose was working from CT 1E, and not considering the OTU at all. Gareth implied that he didn't consider the OTU at all, only the CT rules and T5 drafts... and that his CT books are the 1977 printing, plus the 1979 Bk 4.

Looking for MGT rules to support the post 81 OTU is like looking for Lamentations of the Flame Princess or Labyrinth Lord to include support for Dark Sun, Hollow World, and Ravenloft. Sure, you can run them with them, but you will need to deviate from the Rules As Written to do so, as they were not part of the designer's phronema.

Oh, and the writer introducing the low lottery? Marc Miller - it's in CT-77 Book 2 page 2.
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  #25  
Old March 6th, 2014, 06:38 AM
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Oh, and the writer introducing the low lottery? Marc Miller - it's in CT-77 Book 2 page 2.
That does not change my opinion that it doesn't fit with the Third Imperium and is a bad RPG feature anywhere.


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  #26  
Old March 6th, 2014, 08:48 AM
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Quote:
Originally Posted by aramis View Post
Keep in mind: Mongoose's blog entries imply strongly, as do the MGT damage system and weapon damages, that Mongoose was working from CT 1E, and not considering the OTU at all. Gareth implied that he didn't consider the OTU at all, only the CT rules and T5 drafts... and that his CT books are the 1977 printing, plus the 1979 Bk 4.
That explains the weapon damage then.

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Looking for MGT rules to support the post 81 OTU is like looking for Lamentations of the Flame Princess or Labyrinth Lord to include support for Dark Sun, Hollow World, and Ravenloft. Sure, you can run them with them, but you will need to deviate from the Rules As Written to do so, as they were not part of the designer's phronema.

Oh, and the writer introducing the low lottery? Marc Miller - it's in CT-77 Book 2 page 2.
Nothing wrong with house rules. Even when they disagree with the original creator. I remember that some years ago Golan2072 made some house rules for the low berth that I liked. I may try to dig 'em out.

EDIT: Here they are. They're CT but can easily be adapted. http://www.travellerrpg.com/CotI/Dis...ead.php?t=9996
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  #27  
Old March 6th, 2014, 09:53 AM
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Quote:
Originally Posted by rancke View Post
That does not change my opinion that it doesn't fit with the Third Imperium and is a bad RPG feature anywhere.


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I've always liked the low lottery. It's been "fun" in games past. But, yes, I've never had a PC turn in a 1,000Cr ticket for a low berth trip, either, always taking the 90% cash route instead. PCs tend to travel Mid or High Passage.
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  #28  
Old March 6th, 2014, 10:19 AM
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It gets really interesting when you have to transport a lot of people, cheaply, like a mercenary battalion.

One of the reasons I started looking into alternatives, like fast drug in decimal doses.
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  #29  
Old March 6th, 2014, 11:22 AM
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Originally Posted by Supplement Four View Post
I've always liked the low lottery. It's been "fun" in games past.
What sort of "fun"? Why the quotation marks? Liked it as a concept or as a feature in your games?


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  #30  
Old March 6th, 2014, 05:33 PM
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1 in 36 chance of dying when the character is warmed outside of a doctor staffed medical facility is RPG drama, 30% no matter what is crazy suicide and unsupportable when you can cram people into staterooms with fast drugs for the same life support load, an almost 100% chance of living, and the same basic price.

Frozen Watch? "Gunner's Mate 2c, we are putting you on the frozen watch. Good news, you have a 60% chance of living to be warmed up." GM2 swings by the arms room, grabs a few grenades and a laser rifle and two packs, kills every single officer at the command before running for Startown to hide.

Enlisted pilots and engineers would just hijack a support freighter or Gazelle and run for the edge of the Marches.
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