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T20 - Traveller for the D20 System Open discussion on the D20 version of Traveller!

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Old November 1st, 2002, 11:29 AM
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vutpakdi vutpakdi is offline
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A question about adaptions has recently come up in our PBEM game. I'm running a Virushi, which come from a high G world (1.25 G).

You would think that, given that Virushi are from a High G world, they would be used to working in a High G environment, since it's normal to them. However, working in a 1G environment would be unfamiliary (relatively speaking, "Low G"). Now, what do they do if they want to get a feat where they are used to working in "normal" 1G or even Low or Zero G?

I see two ways of handling this situation. Both require the removal of the High G or Zero/Low G adaption (but not both) restriction.

One is that 1.25 G is "normal". Working in anything higher than 1.25 G by a sufficient margin would be considered High G (to a Virushi) and would require the High G Adaption feat to be done without penalty. Zero G / Low G covers anything less than 1.25 G (including 1 G).

Another way is to split the "G" adaptions into High, Normal, Low, and Zero G. Most characters start with Normal G Adaption as an inherent feat. Virushi start with High G Adaption as an inherent feat. Any character can gain the other adaptions as feats.

Another proposal (related) is to remove the Vac Suit skill prereq for Zero G/Low G. With grav plates, characters probably are going to be in Vac Suits, but there are situations where a character wouldn't require a vac suit, but still be in Zero / Low G: grav plates have failed, been turned off, or there are no grav plates for a reason.

Another suggested change is that Zero G Combat require Zero G adaption, but not Vac Suit (similar reasoning).

What do you think?

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