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T20 - Traveller for the D20 System Open discussion on the D20 version of Traveller!

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  #11  
Old October 15th, 2020, 01:38 PM
Werner Werner is online now
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Originally Posted by Proneutron View Post
You are thinking of a 2nd story man or a gutter snipe that picks pockets. A Rogue (in a high tech setting) works by conning people, working confidence tricks, pretending to be someone (maybe very upper class) they aren't, smuggling, etc. Think of Paul Newman's character in the The Sting
What about burglars, I guess the Traveller Universe is full of clumsy oafish thieves that make a lot of noise when they break into someone's home.
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Old October 15th, 2020, 02:12 PM
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What about burglars, I guess the Traveller Universe is full of clumsy oafish thieves that make a lot of noise when they break into someone's home.
Remember, you get TWO Primary stats. One dictated by class. The other that the player picks. So, your Primaries would be Dex & Pers.

Another reason I have Pers as the class designated Primary for a Rogue: https://www.youtube.com/watch?v=vBrnBmUmVzI
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Old October 15th, 2020, 02:50 PM
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Remember, you get TWO Primary stats. One dictated by class. The other that the player picks. So, your Primaries would be Dex & Pers.

Another reason I have Pers as the class designated Primary for a Rogue: https://www.youtube.com/watch?v=vBrnBmUmVzI
An example of an underworld figure: Al Capone, would he be a rogue?
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Old October 15th, 2020, 03:38 PM
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Originally Posted by Werner View Post
An example of an underworld figure: Al Capone, would he be a rogue?
Yes, I think so. BTW I got the Primary attribute idea from this game. http://www.trolllord.com/indexnew.html

Last edited by Proneutron; October 17th, 2020 at 05:13 PM..
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Old October 15th, 2020, 04:08 PM
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An example of an underworld figure: Al Capone, would he be a rogue?
Insane monster would be more accurate.
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Old October 17th, 2020, 04:28 PM
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One can be both. I don't think Al Capone picked many pockets, he was more of a smash and grab kind of guy.
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Old October 17th, 2020, 04:58 PM
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One can be both. I don't think Al Capone picked many pockets, he was more of a smash and grab kind of guy.
Or Tommy gun and grab.
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Old October 19th, 2020, 06:56 PM
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You know in all honesty, I like levels and hit points, I know they are we not realistic, but they substitute for plot armor. In a book the main character has plot armor, the author does roll the dice to see if the main character of his novel lives or dies everything he whites a new page, and an action novel a certain amount of luck is needed to get the character through the story, you need a certain amount of danger to generate suspense, but you also need to get your character through the story and have some sort of resolution to the story arc. If a character is just an average Joe, then some minor cannon fodder bad guy gets lucky and your main character gets killed, the author of a books doesn't rely on luck but on plot armor.

Now when war veterans recount their stories on how they survived, they are they lucky ones, you don't get to hear the stories of those who were killed on the first moments of battle because they are dead!
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Old October 19th, 2020, 07:25 PM
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You know in all honesty, I like levels and hit points, I know they are we not realistic, but they substitute for plot armor. In a book the main character has plot armor,
I don't tell stories. I ref Role Playing Games. PCs live or die by actions taken and a certain amount of randomity . There are no guarantees in life
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Old October 19th, 2020, 08:20 PM
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I don't tell stories. I ref Role Playing Games. PCs live or die by actions taken and a certain amount of randomity . There are no guarantees in life
Well do you like rolling up new characters very often? T20 characters take a long time to roll up.
Well I suppose an AI program could create characters on the fly as you need them to replace casualties. Maybe it can generate 10 characters for each player, and make them all average Joe cannon fodder types and we can see who survives just like on real life battlefields, who survives and has a story to tell is as often a matter of luck as it is one of survival skill and experience. With leveled characters, you rely on luck on your first few adventures and afterwards after you increase in levels, your ever mounting hit points keep you alive. So if you start with 100 characters and 5 are left over after multiple combat encounters, those five are the heros, everybody else is just cannon fodder, that is what modern battles are about.

Are you familiar with George Armstrong Custer? He fought in the American Civil War, and throughout that war, he was both fearless and lucky, those two qualities made him a hero, he was so lucky, that at times he felt himself invincible as people to the left and right of him, got blown up, maimed killed and shot, he continued to charge into battle, and because of that, he was one of the heroes of the Civil War, his Valor and courage serve as inspiration for many soldiers up to this day, and then at the battle of the little big horn, his luck ran out, I think Custer was more of a statistical fluke rather than being a better soldier than those who were just as brave and fearless as he was but got killed or maimed early on.

Last edited by Werner; October 19th, 2020 at 08:54 PM..
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