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T4 - Marc Miller's Traveller Discussion of T4 - Marc Miller's Traveller from Imperium Games and the Milieu 0 setting.

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  #11  
Old February 11th, 2019, 11:31 PM
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Originally Posted by aramis View Post
As I once told Hunter...
I can only imagine the reactions had T20 drifted further that way...

T4, at least at a typical PC level, is easy to project Anderson's Trouble Twisters onto. Falkayn wooing whoever he needed to, Adzel pretending to be just violent enough, and Chee Lan providing the necessary support and/or extremes, all topped off with a poker game. The adventures and explorations of scattered worlds by people who consider themselves ordinary even when the evidence suggests otherwise. That vibe fits T4's setting quite well, and is a bit more swash and buckle than the often staid CT or MT, or the optimistic desperation of TNE.
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Old February 12th, 2019, 04:34 AM
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Another sleepless night

A lot of scifi I read in the late 70s and 80s had experimental psychology or even psychiatric overtones, and it wasn't until I read the Keith Brothers Carrier series, or even Mack Maloney's Wingman series, did I get a taste of prose that moved well, was descriptive, and emphasized plot and story verse some proselytizing about thought processes.

It is the large reason I'm not a Star Wars fan in spite of my adoration of the art injected into the films, which makes that environment enticing. Apart from space samurai with schizophrenic "powers" and WW2 dogfights in space, Yoda has his "anger, fear, aggression" diatribe, which to me is more mental health nonsense (without stepping into politics and religion or other pit territory).

Traveller, in all its iterations, has an element of that, but unlike books by Harrison, Le Guinn, Eklund or some others, the game doesn't push going after bad guys with abnormal psychology, but addressing scenarios that may or may not have a component of law enforcement in them which could, but doesn't necessitate, some NPC who's gone off the deep end. The Kinunir's computer may have gone off the deep end, fine, but you still need to haul that beast back to a starport.

I'm an "adventure in space" kind of guy. And where I may have been weened on scifi that had some of those previous themes, I prefer straight narratives. I guess I was born too late for the high adventure pulp from the 60s, and I was really interested in reading about historical pirates, cowboys and a lot of other mainstream stuff, so I read Trek novels, an occasional SW novel, and they had a distinctly different flavor from the pulps (the Han solo trilogy from the 80s, BTW, is a very fun read).

Having said all that, I find it odd that the game has foils / rapiers, cutlasses, broadswords and the like. But whatever. That's kind of what the game is, and I tend to forget that.

I'm going to bow out of my thread, but want to thank everyone who replied.
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Old February 12th, 2019, 05:38 AM
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Originally Posted by GypsyComet View Post
I can only imagine the reactions had T20 drifted further that way...

T4, at least at a typical PC level, is easy to project Anderson's Trouble Twisters onto. Falkayn wooing whoever he needed to, Adzel pretending to be just violent enough, and Chee Lan providing the necessary support and/or extremes, all topped off with a poker game. The adventures and explorations of scattered worlds by people who consider themselves ordinary even when the evidence suggests otherwise. That vibe fits T4's setting quite well, and is a bit more swash and buckle than the often staid CT or MT, or the optimistic desperation of TNE.
T20 as in the MS 20 draft easily ran in that mode.

Doubling all the XP gains in the release did it no favors. (both in play and in CGen. If high level play feels undertested, it's because it was...)
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Old February 21st, 2019, 04:54 AM
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So, in the basic T4 book there's a picture of a bunch of NPCs being herded into an teleporter amongst the ruins of a city in the background. To me this doesn't smack of traditional guns and spaceships space opera, and where T4 is sort of post-Imperium territory, I'm curious of how much space opera is in Traveller verse hard scifi. And I bring this topic up here, because that picture has me curious about other hobbyists opinions.
All hard sci-fi means is that space helmets are required.
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Old February 21st, 2019, 06:11 PM
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All hard sci-fi means is that space helmets are required.
I want to 'thumbs up' the holy living frell out of this.
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Old February 22nd, 2019, 03:46 PM
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All hard sci-fi means is that space helmets are required.
... all the time.
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Old February 22nd, 2019, 05:27 PM
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Originally Posted by ShawnDriscoll View Post
All hard sci-fi means is that space helmets are required.
One or two antenna? Marvin the Martian or Gam from Space Giants?
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Old February 22nd, 2019, 09:49 PM
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As opposed to Space Opry, which involves banjos and is one step short of Cthulhu space...
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Old February 23rd, 2019, 03:32 AM
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One or two antenna? Marvin the Martian or Gam from Space Giants?
Anything better than those sphinx helmets used in '70s BSG, that leaked air like a sieve.
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Old May 13th, 2019, 06:11 PM
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Default How plausible is T4? Because "gravity" isn't what you think it is.

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I'm curious of how much space opera is in Traveller verse hard scifi. And I bring this topic up here, because that picture has me curious about other hobbyists opinions.
To approach your question from the opposite direction, I'm not sure that T4, like most Traveller editions, is terribly plausible. At least not from the viewpoint of our current understanding of Physics today. All the Traveller editions rely on the idea of manipulating not only gravity, but anti-gravity as well. It's easy to imagine that we could walk around on the deck of a spaceship just like we do here on Earth, just because we do it all the time, (at least here on Earth.) And we certainly see magnets in action, so it's easy to imagine that there is a huge magnet in the center of the earth that is pulling us down like a magnet moves a metal slug from the underside of a table. But that's not what "gravity" really is.

Now I don't have a PhD in Physics, or anything... but it is my understanding that "gravity" is really something much different that a "field." Mass causes both space and time to curve. What we feel as "gravity" is us "sliding" down the curved space caused by the mass of the Earth. There isn't a force actually pulling us down. We are propelled towards the center of the Earth due to the curvature of space/time itself.

Yea... I know. It's deep.

Creating such a curve in space/time, (i.e. artificial gravity,) without using a substantial mass, is far beyond anything science as we know could ever hope to explain. Never mind something that did the opposite and repelled mass. (Really... how would you "create" gravity? With electricity? )

But that's OK. If you like hard core science fiction, that's why we have 2300 A.D. In T4, if you want to jump in your spaceship, and blast off without worrying about which way is "up," and from which direction, and how hard, inertia is pushing you, big deal! Who cares!? Just have fun with it! Meet aliens, shoot lasers, and barter goods. Have a fit! It's just a game. Neil deGrasse Tyson won't stop by and write you a ticket for pretending to violate the Laws of Physics. I promise.

Last edited by ManOfGrey; May 13th, 2019 at 06:28 PM..
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