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In My Traveller Universe Detail what parts of Traveller you do (or don't) use in your campaign.

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  #1  
Old January 4th, 2013, 06:56 PM
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Default Mercenary Ideas in Canon?

I'm building MTU and starting with a mercenary game in a couple months. Would prefer to do something like Spinward marches, Imperium, standard Canon at least until the game day starts. That way there's little to change in the back story and interested players can do whatever research they want and I don't have to worry much about writing up scads of detail.

What sorts of ideas does the Imperium have on mercenary groups? What ideas do you have to make the game more interesting for the players?

Appreciate your thoughts on this.
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Old January 4th, 2013, 09:00 PM
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Mercenary groups are actually quite common in the 3I. Their services are used bu MegaCorperations as added security and sabotage actions against other MegaCorperate interests, or what have you.

On any number of worlds planetary governments (especially on gov code 7 worlds) use mercs for nearly any tickets you can imagine. Security, extraction, aniti- terrorism, putting down rebellions, as support in Gov vs Gov actions, even as front line troops when the mercs can bring a high tech advantage to the field.

Mainly this is due to the 3Is hands off policy concerning planetary governments, and so long as what ever warfare they are involved in does not effect 3I interests (trade/the starport/the local 3I nobles land grant) and so long as they dont engage in black war tactics, the sky is the limit to what they can be involved in.
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Old January 4th, 2013, 09:22 PM
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Quote:
Originally Posted by Leitz View Post
I'm building MTU and starting with a mercenary game in a couple months. Would prefer to do something like Spinward marches, Imperium, standard Canon at least until the game day starts. That way there's little to change in the back story and interested players can do whatever research they want and I don't have to worry much about writing up scads of detail.

What sorts of ideas does the Imperium have on mercenary groups? What ideas do you have to make the game more interesting for the players?

Appreciate your thoughts on this.
Broadsword is what immediately comes to mind, but there is also the continuing war against the Ine Givar on Efate.
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Old January 4th, 2013, 09:35 PM
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Broadsword is what immediately comes to mind, but there is also the continuing war against the Ine Givar on Efate.
Wow, I wasn't even aware of them. Can you tell I've been out of the loop for a long time? A Google search lead to several web pages.

Very cool, thanks!
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Old January 4th, 2013, 10:14 PM
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The JTAS CD has several merc missions in the marches. Adventure 8 is essentially a Merc ticket.

DA5 Chamax Plague/Horde can be used as a pair of merc missions, too. There's an adaptation to a Striker-adjudication merc mission in JTAS.
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Count Terra (SOLO 1827)
Count Gorod (REFT 1302)
Count of the Third Imperium (SPIN 2232)
Viscount of Adabicci (SPIN 1824)
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SEH w/Diamonds for Extreme Heroism - Battle of Boughene
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TAS: William Hostman (CORR 2506)
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IMTU ct+ tm++ tne tg-- tt+ tmo+ t4- t20+ to ru+ ge+ 3i+ c+ jt au ls pi+ ta he+ st+
Wil Hostman 0602 C539857-9 S A724
OTU: 95% 3i an+ au+ br- cpu± dt± f+ fs++ ge± ih- inf± j± jf+ jm+ jt+ ls- n= nc+ pi+ pp-- tp+ tr+ tv- vi-- xb+-
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Old January 4th, 2013, 10:31 PM
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I have spent a few minutes reading the IG stuff and plotting the demise...err...glory of the adventurers. Fortunately for me only one player so far knows much of the OTU but I'll have enough curves to throw that he may be surprised.

I will probably get the CT CD for Striker and LBB Mercenary. While MgT isn't bad I'm going to need Striker for Morale and wound levels. The JTAS tickets are probably a good idea as well, funding allowing.
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Old January 4th, 2013, 11:44 PM
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Quote:
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Wow, I wasn't even aware of them. Can you tell I've been out of the loop for a long time? A Google search lead to several web pages.

Very cool, thanks!
Sweet.

PS: The CT disk is worth every penny imo.
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  #8  
Old January 5th, 2013, 12:45 AM
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Quote:
Originally Posted by Dragoner View Post
Sweet.

PS: The CT disk is worth every penny imo.
So is the JTAS disk.
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Smith & Wesson: The Original Point and Click interface!

Archduke of Sylea (CORE 2118)
Duke of the Third Imperium (SPIN 0534)
Count Terra (SOLO 1827)
Count Gorod (REFT 1302)
Count of the Third Imperium (SPIN 2232)
Viscount of Adabicci (SPIN 1824)
Marquis of the Solomani Rim (SOLO 0606)
Marquis of the Third Imperium (SPIN 2410)
Baron of the Third Imperium (SPIN 2231)
Knight of the Iridium Throne (CORE 1434)
Sir William Hostman (OLDE 0512)
Sir William Hostman (DAGU 0622)
Knight of Deneb (REFT 2239)
Knight of Deneb (Spin 2532)
SEH w/Diamonds for Extreme Heroism - Battle of Boughene
MCG - Battle of Boughene
TAS: William Hostman (CORR 2506)
TAS: Bearer (DAIB 1326)
IMTU ct+ tm++ tne tg-- tt+ tmo+ t4- t20+ to ru+ ge+ 3i+ c+ jt au ls pi+ ta he+ st+
Wil Hostman 0602 C539857-9 S A724
OTU: 95% 3i an+ au+ br- cpu± dt± f+ fs++ ge± ih- inf± j± jf+ jm+ jt+ ls- n= nc+ pi+ pp-- tp+ tr+ tv- vi-- xb+-
Unless there is bold red text, presume my posts to be my personal material only.
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Old January 5th, 2013, 03:21 AM
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Striker II has some missions in it, but they're either TNE era or focused so I don't know if they'd be of much use without a bit of rework.
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  #10  
Old January 5th, 2013, 04:03 AM
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CT Supp 6 has 16 tickets in the back and Ticket 3 is a counter to the one in Bk4
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