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T4 - Marc Miller's Traveller Discussion of T4 - Marc Miller's Traveller from Imperium Games and the Milieu 0 setting.

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Old October 10th, 2018, 04:37 PM
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doing the math...

Skill LevelChanceAv XP to raise

Note that the minimum is universally 1, and the maximum universally ∞.
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Old October 10th, 2018, 05:10 PM
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Default Hmmm...that's very interesting!

Originally Posted by aramis View Post
I have tried that, ManOfGray. It resulted in rather rapid rise in skill levels.
Thank you for posting the previous chart, aramis. That, if anything, sheds some light on our discussion...for me, at least.

First, I realize we're talking about averages in regards to your chart. So some characters will get lucky, others won't. But if I'm reading your chart correctly, a character would have to spend an average of 1+1+2+3+6+6+7+9+12+18+36+36+43+54+72 = 306 experience points to raise a skill from level-1 to level-F (15.)

The geometric scale I am suggesting would require a character to spend 2+3+4+5+6+7+8+9+10+11+12+13+14+15 = 119 experience points to raise from a skill level-1 to level-F (15.)

So what does everyone think? (Our discussions about whether raising a skill should be random or not, notwithstanding...) Which is better? Should it take a character 119 game sessions to raise a skill to that level? Or 306?

Is 119 game sessions to get to that level, too fast a progression?

Or, perhaps, a better question would be this...

For a character to get from Pilot-2 to Pilot-6:

According to the chart, 2+3+6+6 = 17 experience points...

According to my suggested geometric progression, 3+4+5+6 = 18 experience points...

(Hmmm...that was not an answer I was expecting.)

Last edited by ManOfGrey; October 10th, 2018 at 05:21 PM..
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