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T4 - Marc Miller's Traveller Discussion of T4 - Marc Miller's Traveller from Imperium Games and the Milieu 0 setting.

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Old August 6th, 2017, 04:12 AM
Wol Wol is offline
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G'day,

Just looking back at some T4 material on the WWW, there are a number of references to "T4.1". Was there such a version or is it just an offhand way of referring to the de-bugged version?

regards

Last edited by Wol; August 6th, 2017 at 04:13 AM.. Reason: typos
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Old August 6th, 2017, 04:54 AM
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T4.1 morphed into T5.
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Old August 6th, 2017, 05:44 AM
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Quote:
Originally Posted by Wol View Post
G'day,

Just looking back at some T4 material on the WWW, there are a number of references to "T4.1". Was there such a version or is it just an offhand way of referring to the de-bugged version?

regards
The big change for T4.1 was the elimination of the half-die.

The CD-Rom has t4.0.

I don't know if the prepared draft was ever printed, and don't trust Ken's word until I've seen the product, but Ken did claim to have the 4.1 manuscript ready to go.
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Old August 6th, 2017, 07:18 AM
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Thankyou both. I was looking at the DSR which were drafted I think for FFS 2 but not sure if they ever saw the light of day or remained a "mod" for v4 and exist only on the archive.

regards
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Old August 6th, 2017, 05:36 PM
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I used to have some of Marc's draft chargen for T4.1. One page per career, with a quickgen option sidebar.


I also, due to a lapse of sanity, updated QSDS to version 2.0:

* Kept the descriptor "card" and its format.

* Added ship classes to the Mission Selection section.

* Rounded the hull configuration table numbers (that drove me crazy!). I didn't feel like breaking down the hull table into independent configurations.

* Reformulated Jump, HEPlaR, and Maneuver drive tables to match T5, and referred to same for options, upgrades, etc.

* Split the Sensor and Communicator modifiers into options based on TL. This simplified the tables nicely without reducing the number of variations available.

* Weapons. Its main thing is in changing the weapons loadouts to formula for a bit more flexibility without really making it complicated - no more than a High Guard-level of complexity anyway.

* Added a reference to extra equipment, referencing the appropriate pages on Traveller5.09.

Due to the handy referencing of T5 for nonessentials, page count shrunk from 22 to 15 pages. I figure the Big Table of Hulls is still valid, since I didn't fool with the hull table except to reduce the number of significant digits.
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Old August 6th, 2017, 06:19 PM
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Here's a list of what T4.1 had just before it was noticeably not T4 any longer. The most developed section was chargen and skills. All of the material shows a development towards T5 and away from the elements of T4 that were more like MegaTraveller.

Skills:

128 skills, grouped in clusters AND cascades (different somehow). Each has one controlling characteristic (how old school!). 20 default skills. 46 page chapter.

Chargen:

- Ten careers that look very much like those in T5.
- Process similar to CT.
- Education process ?similar to MT?
- Had an "injury" step instead of "survival".
- Included a "cold sleep" step in it where you determined how long the character had been in cold sleep up to the point of the game's start.
- Included the draft AND a random career selection.
- Aging was similar to CT/MT.
- Random homeworld determination was ?similar to MT or T4?
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