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Old September 28th, 2003, 07:53 PM
rvatsaas rvatsaas is offline
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Question

HAs anyone ever succcessfully created a High Guard Combat computer program? I tried it about 15 years ago, but the task was beyond my limited grasp of FORTRAN and Pascal.

The combat steps are so complex and repetitive that I imagine it is difficult to keep players attention during a ship combat scenario.

Has any one used spreadsheets to keep track of High Guard Combat.

The version I tried to develop would also have had realistic vector movement, but I was never able to solve the adaptive gain problem (a ship trying to match courses with another would never converge)
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