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Old February 19th, 2003, 05:18 AM
hemulen hemulen is offline
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Hi,

Was going through a PC generation last night, and an interesting question came up. PC did 2 terms as a belter, but made little progress (2 terms and still 1st level!). Left to join the Marines for 3 terms, ending up as a sergeant.

Did the Belter mustering out 2 rolls on leaving the Belters, PC got Weapon, and Ship (Seeker). Now, potentially, the player has to pay the mortgage on the Seeker, about 142,000Cr/month, which PC couldn't afford, so I let them change it for a roll on the cash table instead. But also, if going on to then do 3 terms in the Marines, how would the mortgage be paid in that time?

Or should we only do mustering out rolls at the very end of PC generation?

As a side note, I was wondering how anyone ever affords a new seeker, Cr 142,000/month for 40 years, given the dreadful rolls on the Belter survival table (Belt Fringe - 18 for survival???).
If you made the money to pay that kind of dosh over, wouldn't you just retire instead? (Ok, I know, PCs aren't those tyoe of people!).

cheers,

Mark
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Old February 19th, 2003, 03:47 PM
sandman sandman is offline
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Quote:
Originally posted by Mark B.:
Did the Belter mustering out 2 rolls on leaving the Belters, PC got Weapon, and Ship (Seeker). Now, potentially, the player has to pay the mortgage on the Seeker, about 142,000Cr/month, which PC couldn't afford, so I let them change it for a roll on the cash table instead. But also, if going on to then do 3 terms in the Marines, how would the mortgage be paid in that time?
From what I`ve understood, you can only muster out of your LAST term. I may be wrong, but from your example you should`ve rolled on the Marines table for mustering out.

As for the question of "How to pay $$$$$$ in mortgage?", well... ADVENTURE!
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Old February 19th, 2003, 05:12 PM
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In the example above you will get five mustering out rolls taken at the end of prior history.
Three on the marines and two on the belters.
Three in total can be cash, the others must be taken as benifits.

So taking two belter benifit rolls means you can take all three marine rolls as cash or take them as you wish.

The rules don't seem to be worded to cover characters who multi class which is strange as the single class characters seem to be in the minority.
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Old February 20th, 2003, 02:10 PM
sandman sandman is offline
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Quote:
Originally posted by Captain Jonah:
In the example above you will get five mustering out rolls taken at the end of prior history.
Three on the marines and two on the belters.
Three in total can be cash, the others must be taken as benifits.
Hum... I'd have to re-read those passages, since it's really not the way I've understood it.

Maybe Hunter or Martin could pitch in?
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Old February 20th, 2003, 05:25 PM
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Quote:
Originally posted by Mark B.:

Was going through a PC generation last night, and an interesting question came up. PC did 2 terms as a belter, but made little progress (2 terms and still 1st level!)
Mark
Hi mark,
After two terms you should have had a minimum of 8,000 XP and been 4th Lvl.

You get 4,000 XP for each term.

You don't just get XP's when you roll on the bonus XP section. You get 4,000 a term no matter what. See Item 2 survival pp 125

FYI
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Old February 20th, 2003, 06:07 PM
hemulen hemulen is offline
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Quote:
Originally posted by Rover:

Hi mark,

After two terms you should have had a minimum of 8,000 XP and been 4th Lvl.

You get 4,000 XP for each term.

You don't just get XP's when you roll on the bonus XP section. You get 4,000 a term no matter what. See Item 2 survival pp 125

FYI
This is true, but unfortunately he missed BOTH survival rolls on the fearsome Belter table (one was 18+!), and according to the notes on p125, if you fail the survival roll you don't get any XP for that term, AND you don't get any commission, promotion or XP bonus rolls. Luckily (?) the PC continued, but had all his money stolen. So he gave up on being a Belter...those Survive DCs are truly frightening. Maybe a better bonus than +1/term?

BTW, as an aside, I've been assuming that any PCs assigned to Training automatically get 4000 XP since there is no DC (well, the DC is effectively 0).

cheers,

Mark
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Old February 20th, 2003, 06:10 PM
hemulen hemulen is offline
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Quote:
Originally posted by Captain Jonah:

The rules don't seem to be worded to cover characters who multi class which is strange as the single class characters seem to be in the minority.
Yes, quite right, the rules are a bit vague. I just ended up assuming that you did everything at the end, in the same way as you mentioned.

cheers,

Mark
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Old February 20th, 2003, 06:14 PM
hemulen hemulen is offline
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Quote:
Originally posted by Sandman:
As for the question of "How to pay $$$$$$ in mortgage?", well... ADVENTURE!
This is true and good...encouragement...for PCs, who would otherwise laze around all day like Vargr after a full meal, but I was really thinking about the economics of it, given the huge amounts of cash per month, no Belter is going to be able to afford a new ship - they can't all be old wrecks, because after all, 1 roll on the table means a 40 year mortgage. Mr Normal isn't going to make Cr 142000/month with a 35 ton cargo hold.

cheers,

Mark
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Old February 20th, 2003, 07:31 PM
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Again I reach back to the foggy realm of my CT days, ah the memories ...sorry where was I, oh yes, PC ship muster rolls. I too figured it was more than passing strange that one character with a single lucky roll and few terms would be given a loan for a brand new ship, while the luckier (?) character who rolls ship a few more times has an aging ship but say only 10 years to pay off. Most games aren't going to run that long so unless the PC hits the jackpot and pays off early the rolls seem wasted. Even then the ship is older and presumably less reliable and valuable.

My solution was two fold.

First - The initial roll indicates a loan approval for a 10-60 year old ship (roll 1d6). Each subsequent roll the player may apply a +10 or -10 years to the age of the ship approved or is granted one systems overhaul (see below). Once all rolls are done calculate the ship's current value using -10% new value and an additional -10% per 10 years of age. Use this value for the 40 year mortgage. So for example a PC with 3 rolls for ship acquisition could have an initial loan approval for a 30 year old ship (rolled a 3 on 1d6), and after a little more work on his/her prospectus (two more ship rolls) manages to get approval for a slightly newer ship that was a little better maintained (one roll to reduce age to 20 years old and one roll applied to a systems overhaul).

Second - Used ships are abused ships. All used ships (the only kind the PC is likely to get) have been at least slightly neglected in upkeep and suffer a -1 to all rolls with an additional -1 for each 10 years of age. This can be temporarily negated by routine maintenance at a rate of one -1 per engineer beyond the minimum required. For example a 30 year old ship will have a -4 to all rolls. If it were a Seeker, which requires no engineers then 1 engineer would reduce the penalty to -3 and each additional engineer would reduce the penalty one step further so that 4 engineers would have the ship running like new through constant vigil. If the ship had a required engineering crew of 3 then 4 engineers would reduce the penalty by one, 5 engineers would reduce the penalty by two, and so on. It takes one month of work to reduce the penalties (but you can fly in the meantime) and if the engineers are then scaled back the penalties return at -1 per month till they reach the lowest of either the current engineering level or the original full penalty level.

Alternatively these penalties can be permanently eliminated by a complete systems overhaul at a rate of one per overhaul. Each overhaul costs the same as twice the annual maintenance and takes twice as long in port. An overhaul must be scheduled at least 6 months in advance. The exception to this is if the player applies ship rolls (above) to the overhaul, representing the previous owner did the required maintenance.

Naturally a combination of the two also works. And of course its very much MTU so use at your own risk.
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Old February 21st, 2003, 05:10 AM
hemulen hemulen is offline
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Must admit that I like your ideas, and they can serve to give interesting tweaks to older ships. I was thinking vaguely of some system involving rolls on the internal damage table (say 1/10 years old) where the ship had problems and then loosely winging it from there. You could alleviate these problems by replacing the part/s involved.

Hm, I can feel a steal of your ideas coming on...thanks!

cheers,

Mark
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