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The Fleet Ship designs, strategies, and tactics.

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  #1  
Old November 11th, 2019, 10:56 AM
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Leitz Leitz is offline
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Default Need some creative interior design ideas

I'm doing more fiction than gaming these days, and a small patrol cruiser just encountered a 5000 dT battleship from some unknown culture. The heroes are going to board the battleship, and I'd like to make the inside of the ship "different". Looking for ideas.

The characters are TL 10 but exposed to TL 14. The battleship has a spinal gun and is somewhere in the TL 15 +/- (non-OTU) range, I don't want Star Trek level stuff. Most of my ship descriptions look a lot like the US Navy display ships I occasionally climb aboard.

Thoughts?
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Old November 11th, 2019, 02:53 PM
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What is the culture of the ship operators and what is the ship's role?
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Old November 11th, 2019, 03:12 PM
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if you really want to blow their minds, go online and look for deck plans of WWII era battleships - it is disturbing how the decks were crowded with rooms.
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Old November 11th, 2019, 07:04 PM
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Originally Posted by Terquem View Post
if you really want to blow their minds, go online and look for deck plans of WWII era battleships - it is disturbing how the decks were crowded with rooms.
Currently, most of my naval ships are like that. Even the merchants are, except for the liners.
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Old November 11th, 2019, 07:07 PM
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Quote:
Originally Posted by kilemall View Post
What is the culture of the ship operators and what is the ship's role?
Eh...good question? I've given a little thought to how they got there; a misijump to escape battle and the ship has been cruising to get to a refuel point, but the AI is in control. Let me ponder this.

The ship is a battle ship with a spinal mount, so a warship, However, they likely had to put people into clod berth to reduce life support, and the need food. So maybe a long range ship that had some level of hydroponics and oxygen reclamation? Hmm...
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Old November 11th, 2019, 10:35 PM
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The controls do not have push-buttons that complement a human finger; they have little holes that a Vegan hand-tentacle would fit nicely.

If the explorers manage to turn on a display, the written language looks like hieroglyphics or ideographs, not letters / words.

There is a "map room" that shows a chunk of surrounding space as the stars were positioned several hundred years ago. This may be in the holodeck, or a 'Commodore's Bridge' adjacent to the main control room / bridge.

The AI sends a maintenance robot to investigate why doors are opening &c, not aware the PCs have climbed aboard.

Furniture is designed for some alien body - Droyne, K'kree, Hiver all find a 'comfy sofa' to be shaped differently than Humans would think of. Your mystery alien will have its own preferences too.
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Old November 12th, 2019, 03:06 AM
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Quote:
Originally Posted by Leitz View Post
Eh...good question? I've given a little thought to how they got there; a misijump to escape battle and the ship has been cruising to get to a refuel point, but the AI is in control. Let me ponder this.

The ship is a battle ship with a spinal mount, so a warship, However, they likely had to put people into clod berth to reduce life support, and the need food. So maybe a long range ship that had some level of hydroponics and oxygen reclamation? Hmm...

Well consider how different a K'kree ship looks then a conventional one. Don't know about going quite that outlier, but different mindsets and needs are going to create unique ship priorities.
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Old November 12th, 2019, 08:00 AM
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Quote:
Originally Posted by kilemall View Post
Well consider how different a K'kree ship looks then a conventional one. Don't know about going quite that outlier, but different mindsets and needs are going to create unique ship priorities.
Naked Mole Rats ... seriously, read up on them.

Longevity.
No apparent aging past maturity.
Insect-like social structure.
Complex of rooms and tunnels with different rooms for different functions.
Sleep in collective piles.
No pain receptors in skin.
Extreme cancer, acid and CO poison resistance.
Queen, workers, soldiers.
Stomach enzymes turn inedible roughage into food.
Agriculture in tunnels (eat core of tubers so the outside will regrow a new tuber)
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Old November 12th, 2019, 10:39 AM
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Quote:
Originally Posted by atpollard View Post
Naked Mole Rats ... seriously, read up on them.

Longevity.
No apparent aging past maturity.
Insect-like social structure.
Complex of rooms and tunnels with different rooms for different functions.
Sleep in collective piles.
No pain receptors in skin.
Extreme cancer, acid and CO poison resistance.
Queen, workers, soldiers.
Stomach enzymes turn inedible roughage into food.
Agriculture in tunnels (eat core of tubers so the outside will regrow a new tuber)

Well that's outlier outthere, but serves to illustrate the point, a ship designed by/for such a race is going to be very different in space usage and even common elements dictated by physics/engineering for drives.


Since most of these things are meant for teams of adventurers, you want to avoid making it inaccessible or requiring xenospecialists to even open the door, but a lot can be done to give that alien feel and make for puzzles for what the heck is that thing.
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Old November 12th, 2019, 11:53 AM
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Don't forget that the denizens see higher up and beyond infrared (or lower, below ultra violet) so perhaps the displays are actually working, but are not in a spectra that the players can see without vision enhancement.

"the buttons beep, but I can't see anything"
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