Traveller Store CotI Features New Posts Mark Forums Read Register


Go Back TravellerRPG.com > Citizens of the Imperium > General Traveller Discussions > In My Traveller Universe

In My Traveller Universe Detail what parts of Traveller you do (or don't) use in your campaign.

Reply
 
Thread Tools Display Modes
  #461  
Old August 13th, 2019, 09:31 PM
wellis wellis is offline
Citizen: SOC-12
 
Join Date: Aug 2017
Location: Walnut
Posts: 364
Gallery : 0
wellis Citizen
Default

Been wondering something, since there are no gravitics or any form of gravitic technology in this setting, does that mean certain materials or technologies may need to be modified for this setting compared to the ruleset?

For example, regarding breaching tubes, in the Cepheus Engine rulebook, it's cited as this:
Quote:
All airlocks include flexible plastic docking tubes that allow passengers to cross from one ship to another by floating through the air–filled tube. A breaching tube is a military version of the common docking tube. Instead of a thin Mylar, the breaching tube is made of a combination of ballistic cloth and reflec armour. The breaching tube does not end in a docking collar, but in a magnetic clamp with a ring of plasma torches that can burn through the hull of an enemy vessel when attached.
However, in MgT 2300 AD, this is said instead:
Quote:
All airlocks include flexible plastic docking tubes that allow passengers to cross from one ship to another by floating through the air-filled tube. A breaching tube is a military version of the common docking tube. Instead of a thin myomer, the breaching tube is made of a combination of ballistic cloth and ceramic mesh. The breaching tube does not end in a docking collar but in a magnetic clamp with a ring of plasma torches that can burn through the hull of an enemy vessel when attached.
Notice the difference since 2300 AD is a setting without any form of gravitics.

So considering stuff like that, or the possible difference in hull materials due to no form of gravitics being in this setting as another example, would there be some mechanical differences due to differing tech?

Last edited by wellis; August 14th, 2019 at 02:10 AM..
Reply With Quote
  #462  
Old September 1st, 2019, 07:15 AM
wellis wellis is offline
Citizen: SOC-12
 
Join Date: Aug 2017
Location: Walnut
Posts: 364
Gallery : 0
wellis Citizen
Default

Looking at this new gameplay video for Cyberpunk 2077, I wonder how much of it could apply to Hard Space?

I could especially see downtrodden areas in/around arcologies being great recruiting areas for various strange cults.

Last edited by wellis; September 1st, 2019 at 06:43 PM..
Reply With Quote
  #463  
Old September 18th, 2019, 04:05 AM
wellis wellis is offline
Citizen: SOC-12
 
Join Date: Aug 2017
Location: Walnut
Posts: 364
Gallery : 0
wellis Citizen
Default

Is there anything akin to Trauma Teams, like from Cyberounk 2020, in your Hard Space setting?

Heavily armed medical PMCs essentially.
Reply With Quote
  #464  
Old September 18th, 2019, 04:09 AM
Golan2072's Avatar
Golan2072 Golan2072 is offline
Citizen: SOC-14
 
Join Date: Apr 2004
Location: Yavne
Posts: 3,080
Gallery : 1
Golan2072 Citizen+Golan2072 Citizen+
Default

Potentially on the Core Worlds. Doing so on the Frontier is harder.
__________________
We are but a tiny candle flickering against the darkness of our times.

Stellagama Publishing - Visit our Blog, Den of the Lizard King
Reply With Quote
  #465  
Old September 18th, 2019, 07:38 PM
wellis wellis is offline
Citizen: SOC-12
 
Join Date: Aug 2017
Location: Walnut
Posts: 364
Gallery : 0
wellis Citizen
Default

Quote:
Originally Posted by Golan2072 View Post
Potentially on the Core Worlds. Doing so on the Frontier is harder.
Are most colonies on the Frontier very self-sufficient?

Who generally brings out supplies to colonies out there? Small company types or more the big megacorporations?

In addition, since there is no form of gravitics at all in this setting, in what ways mechanically might some rules change due to that? Like would different materials be used instead of the Cepheus Engine standard versions? Kind of like MgT 2300AD?
Reply With Quote
  #466  
Old October 18th, 2019, 02:51 AM
wellis wellis is offline
Citizen: SOC-12
 
Join Date: Aug 2017
Location: Walnut
Posts: 364
Gallery : 0
wellis Citizen
Default

Since jump space is the home to extradimensional creatures and beings, can said creatures manifest on a ship without a sorcerer summoning them?

Do ships need to carry special technology or use some sort of magic to prevent things from manifesting onboard while in jump space?
Reply With Quote
  #467  
Old February 11th, 2020, 01:24 PM
wellis wellis is offline
Citizen: SOC-12
 
Join Date: Aug 2017
Location: Walnut
Posts: 364
Gallery : 0
wellis Citizen
Default

I apologize for bumping this but I'm wondering something:

how difficult is it to repair jump drives in this setting considering the rather alien piece of technology at the center of each jump drive here?

Or are Spindles incredibly durable from what human science can tell?
Reply With Quote
  #468  
Old February 29th, 2020, 01:21 AM
Straybow's Avatar
Straybow Straybow is offline
Citizen: SOC-14
 
Join Date: Jan 2004
Location: not too hot, not too cold
Posts: 1,713
Gallery : 0
Straybow Citizen
Default

Quote:
Originally Posted by wellis View Post
Been wondering something, since there are no gravitics or any form of gravitic technology in this setting, does that mean certain materials or technologies may need to be modified for this setting compared to the ruleset?

For example, regarding breaching tubes, in the Cepheus Engine rulebook, it's cited as this:
Quote:
All airlocks include flexible plastic docking tubes that allow passengers to cross from one ship to another by floating through the air–filled tube. A breaching tube is a military version of the common docking tube. Instead of a thin Mylar, the breaching tube is made of a combination of ballistic cloth and reflec armour. The breaching tube does not end in a docking collar, but in a magnetic clamp with a ring of plasma torches that can burn through the hull of an enemy vessel when attached.
Hmmm, what if the hull armor is non-ferromagnetic? Ceramics, tungsten, and DU comes to mind.
__________________
(\__/). Save a bunny, eat more Smurf! (Brought to you by the National Smurfmeat Council)
(='.'=) Smurf, the original blue meat! © 1999, ® and ™ (except that "Smurf" bit)
(")_(") tc+ ru- c+ au+ ls- pi he++ eti=0 hs++ pc++ !zuchai(=dilithium)
Han shot first, and per parsec pricing is RAW!
Reply With Quote
  #469  
Old March 1st, 2020, 05:55 AM
wellis wellis is offline
Citizen: SOC-12
 
Join Date: Aug 2017
Location: Walnut
Posts: 364
Gallery : 0
wellis Citizen
Default

Quote:
Originally Posted by Straybow View Post
Hmmm, what if the hull armor is non-ferromagnetic? Ceramics, tungsten, and DU comes to mind.
Considering how ships here require propellant, I get the feeling armor materials for military ships are going to be strong, yet light at the same time.

Because reaction engines are the means of sublight travel here.

Like ship protection is via compartmentalization and such, with maybe whipple shields snd aerogels, to protect against railguns & lasers respectively, and maybe some form of electromagnetic deflector to help protect against particle beams (though perhaps a huge tank of water provides better protection)?
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
CT Only: Hard Space Golan2072 In My Traveller Universe 43 October 31st, 2016 01:31 PM
Who we are redux sabredog The Lone Star 5 September 7th, 2014 08:06 PM
Any good hard SF space opera recommendations iron warrior Random Static 25 November 11th, 2010 11:07 PM
Space 1999 Redux Ran Targas Random Static 1 May 18th, 2009 06:31 PM
SPACE OPERA or HARD SCI-FI? Solo The Lone Star 25 December 27th, 2001 08:41 AM

This website and its contents are copyright ©2010- Far Future Enterprises. All rights reserved. Traveller is a registered trademark of Far Future Enterprises .
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.
Copyright (c) 2010-2013, Far Future Enterprises. All Rights Reserved.