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Classic Traveller Discussion on the granddaddy of them all, Classic Traveller!

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Old December 2nd, 2017, 10:27 PM
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Default Forward Observer

I bet this is an old topic. I can't be the first one to wonder about this skill. In fact, I'm sure of it.

Why the heck is it included in the game? Why is it a part of the core list of skills for the game? I can understand if it were introduced in Book 4, but what use can it possibly be to a Book 1-3/Starter Traveller/Traveller Book based game?

It seems so out of place. Every other skill in the core list of skills is useful to a basic Traveller character. Yeah, Jack O Trades and Tactics are a little vague in their description, but I can see their uses by standard Traveller characters in all sorts of game.

But, Forward Observer seems to be a skill used in a military campaign and useful in other types of Traveller games. For example, I don't see it useful in a standard Tramp Freighter Full of Mercenaries type game.



Is Forward Observer necessary for Ortillery? Are starship sensors not senstive enough to fire at targets on the surface of a world from orbit? Must a Tramp Freighter Captain have one of his own men on the ground, with Forward Observer skill in order to use the ship's turrets against ground targets?

That doesn't seem likely to me....but, it's an idea.

What's your thoughts. Why is FO in the game? How can it be used by your standard Traveller Player Character?
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