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  #11  
Old April 1st, 2007, 02:56 AM
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Honestly, it's not a bad thing at all. HERO is the great game I never got round to playing... I was never into supers, but Fantasy HERO looks great.

For one thing, design your own spells, how cool is that? Well, cooler than "I cast Magic Missile (yet again, yawn)." For another, I've always dreamed of playing *almost*-superheroic fantasy PCs. A HERO Fantasy PC just feels more, well, heroic, than a 20th level D&D PC. Maybe I've lurked too often on killershrike's awesome website.

Anyway... while Batman doesn't do it for me, I do like the Green Lantern. If THero gives the Lantern some toys to play with (or to smash, whatever the case may be), that's cool in my book...
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  #12  
Old April 1st, 2007, 03:19 AM
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Quote:
Originally posted by Supplement Four:
CT ... MT ... TNE ... T4 ... GT ... T20 ... T5 on the way ...

And, now, yet an eighth version of Traveller rules?

Can this be good for Traveller?

Or, is it good idea to have so many incarnations?
Supp4, all I can say is that it can't hurt. As I said, I'm not a Hero fan, but it's rather like the original Traveller engine. If you like it, you like it and there's no point discussing pro's and con's. If you don't like it, there isn't much to convince you.

I don't know about you, but I own all the incarnations of Traveller, and will continue to buy whatever incarnation is out there. Traveller is my game and an engine is just an engine. You can adapt any engine to any background, so why not let the HERO guys do their thing?
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  #13  
Old April 1st, 2007, 09:09 AM
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Quote:
Originally posted by Supplement Four:
CT ... MT ... TNE ... T4 ... GT ... T20 ... T5 on the way ...

And, now, yet an eighth version of Traveller rules?

Can this be good for Traveller?

Or, is it good idea to have so many incarnations?
Two comments.

a) It will not matter so much if they keep the base line being CT so that we have something to convert back into at the end of the day. The more supplements that appear and descriptions of the Traveller universe makes for a good and healthy Traveller Universe. It is like saying in the heyday of D&D when all the supplements poured in: "Is this good for D&D?" and the solid answer was yes. As it increased the market exposure of the product otherwise we might all be talking about Tunnels & Trolls or Runequest as the dominant fantasy player.

b) Traveller Hero has long languished as a fan project that was freely available on the Internet, I applaud anyone who wants to look at the Traveller mechanic and wants to make it better. Hero is one such attempt. While the rules may not be my cup of tea, if they start writing adventures that I can port into my MT (my Traveller of choice) universe, I will be much happier. Better have it published than exist as an Internet variant that way it can critiqued, praised and new mechanics can arise from the ashes of the old.

So as much we might long for the simplicity of the LBB, the industry has moved on, and Traveller has to change to keep up with the newest developments, all these micro rule sets are helping modernize Traveller, as long as they remember the great foundations that game was built upon.
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  #14  
Old April 1st, 2007, 11:22 PM
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Quote:
Originally posted by kafka47:
It is like saying in the heyday of D&D when all the supplements poured in: "Is this good for D&D?" and the solid answer was yes.
Not really. All those supplements were good for D&D because they all used one system.

What I see here, with HERO Traveller, is yet another splinter Traveller group, another fraction of an already too fractured audience.

There are a couple who buy all things Traveller, but I think most will stick to their system of choice. I know I'm not going to convert anything from THERO to CT. Heck, I'm even getting ready to sell all of my TNE stuff.

If this were all one system, I'd say, YES! More stuff to buy! More neat Traveller thingies!

But, really, since it's HERO, I'll never use it.

My guess is that only those interested in HERO will buy Traveller HERO. The GT guys aren't going to switch over. The T20 guys aren't going to switch over. And, as a CT guy, I know I'm not going to switch over.

Hmmm...

-S4
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  #15  
Old April 2nd, 2007, 01:51 AM
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My gaming group uses and likes the HERO system for the current campaign (the guy running the show is a big superhero buff), so it makes sense for me, otherwise I'm not sure it'll have a significant impact--good or ill.
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  #16  
Old April 2nd, 2007, 06:47 AM
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Very happy for any new Traveller publishers, however yet again we have a new system that is going to require several system books and multiple 'conversions' before being remotely playable or compatible with anything thats gone before.
Why can't we simply get a game that's playable right out of the box?
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  #17  
Old April 2nd, 2007, 08:30 AM
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When no outside publisher was supporting the HERO System, its fans did an incredible job of converting anything and everything to the Hero System. Congratulations! Someone is finally willing to invest in putting it on paper.

With the publication of Traveller Hero books, the writers and liscense holders will get some money in their pockets - and that is VERY GOOD for Traveller. Given the Hero Fan support, the Traveller to Hero conversion would have existed as a fan based effort anyway, so it seems like an everybody wins scenario if it gets published and writers get paid.
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  #18  
Old April 2nd, 2007, 02:28 PM
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Quote:
Not really. All those supplements were good for D&D because they all used one system.
RoleAides, Unicorn Games, White Dwarf in part, these all were variants that only marginally used the D&D mechanic. Remember, I am talking circa 1981.
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  #19  
Old April 2nd, 2007, 03:14 PM
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Nobody is advocating Traveller HERO as the new end-all be-all system that all Traveller fans must now convert to, or else. It's simply a gateway for HERO players into the Traveller universe.

It'll sell a couple hundred copies, maybe a few thousand--some fraction of however many copies Star HERO has sold to date. And (hopefully) it'll show the HERO players what a kewl sandbox we've been playing in all this time... so that, when they hear of a Trav game in their area, they might be open to play it using Trav rules if HERO is not an option.

That's all, and that's not half bad.
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  #20  
Old April 2nd, 2007, 03:25 PM
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Quote:
Why can't we simply get a game that's playable right out of the box?
we do. it's just that we have (smile) several.
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