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Old December 18th, 2018, 02:10 AM
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Default Dune ... GF9 Dune...

Gail Force Nine (notable to me for their Firefly boardgame) has secured a license for Dune from Herbert Properties LLC. It's slated to have the bulk of the properties co-release with the 2020 Dune film (which is half the first novel).

buried in the press release is the following:
Quote:
Originally Posted by GF9 Dune Press Release
“With this master license, we are excited to collaborate with our peers and leverage their unique expertise to realize a complete spectrum of game types and authentic experiences,” continues Brisigotti. Slated for late 2019, their first collaboration is a tabletop role-playing game from Modiphius, publisher of celebrated games such as Star Trek Adventures, Fallout: Wasteland Warfare, Conan, Mutant Chronicles, Achtung! Cthulhu, and Tales from the Loop.
Press Release at: https://www.gf9.com/portals/0/all_im...ng_Release.pdf

I've a few trepidations over the involvement of Modiphius - oh, it's going to be great looking, and it's going to have all kinds of useful details - but I'm worried that there will not be crunchy enough mechanics.

slightly off-topic rant about Star Trek Adventures below[spoiler]
To be fair - with Star Trek Adventures, it didn't get in the way of good Trek RP. But it didn't provide mechanical support for it, nor strongly encourage it mechanically. As in, if the group didn't stick to Trek-like actions, the results weren't trek-like. This is quite different from some of the games I've enjoyed.

STA is pretty loose and very narrativist, but I like my narrativist games to have genre enforcement or support in the mechanics, so that even the unread can wind up with something close to the feel. STA doesn't do that.
[/quote]
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Old December 18th, 2018, 10:11 AM
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I keep hoping Dune won't use 2d20.
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Old December 18th, 2018, 01:24 PM
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I share your concerns. To me a certain 2d6 system trumps the 2d20 system every time

That said the 2d20 system has various levels of crunch, and there are rather a lot of really good subsystems hidden within their various games.

If you check out Infinity you will find some of the best rules for interpersonal 'combat' in the Psywar chapter that could be ripped off whole cloth for the machinations of the Bene Gesserit. Their ship stuff in the GM book for Infinity is not bad at all (one of the few ship combat systems where heat management is included).

Physical combat has the greatest range of choice - Infinity, Conan, JCoM (can't comment on Mutant Chronicles since it's the one I haven't got yet).

I'm ok with 2d20 as the core system, let's face it I will be running it with either Traveller or Genesys regardless, although once my JCoM stuff arrives I will be giving that a thorough go.

There is a chance that they may use one of their other systems for the Dune engine - Coriolis, Cold and Dark, Mindjammer (FATE and Traveller versions) - but I'm not sure if they have licence to do that. They may even invent a new game system.

By the way this is old news, first announced in August, and as yet there has been no further info on the game system. I hope there is a kickstarter in the works...
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Old December 18th, 2018, 07:09 PM
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Quote:
Originally Posted by Supplement Four View Post
I keep hoping Dune won't use 2d20.
So do I, but it's their only homegrown engine. Coriolis and Year Zero are licensed and essentially just translations; mindjammer is licenced, too... Albeit mindjammer is two different open licenses.
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Old December 19th, 2018, 01:49 AM
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One of which could be ported to CE with very little effort...
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Old December 23rd, 2018, 10:43 AM
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How much interest is there here for the Dune RPG?

If it is not 2d20, I will most likely buy it.
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Old December 23rd, 2018, 11:32 AM
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I will kickstart it for the highest backer amount, even if it is 2d20 based.
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Old December 23rd, 2018, 04:43 PM
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Quote:
Originally Posted by mike wightman View Post
I will kickstart it for the highest backer amount, even if it is 2d20 based.
That's likely to be several hundred Ł...
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Archduke of Sylea (CORE 2118)
Duke of the Third Imperium (SPIN 0534)
Count Terra (SOLO 1827)
Count Gorod (REFT 1302)
Count of the Third Imperium (SPIN 2232)
Viscount of Adabicci (SPIN 1824)
Marquis of the Solomani Rim (SOLO 0606)
Marquis of the Third Imperium (SPIN 2410)
Baron of the Third Imperium (SPIN 2231)
Knight of the Iridium Throne (CORE 1434)
Sir William Hostman (OLDE 0512)
Sir William Hostman (DAGU 0622)
Knight of Deneb (REFT 2239)
Knight of Deneb (Spin 2532)
SEH w/Diamonds for Extreme Heroism - Battle of Boughene
MCG - Battle of Boughene
TAS: William Hostman (CORR 2506)
TAS: Bearer (DAIB 1326)
IMTU ct+ tm++ tne tg-- tt+ tmo+ t4- t20+ to ru+ ge+ 3i+ c+ jt au ls pi+ ta he+ st+
Wil Hostman 0602 C539857-9 S A724
OTU: 95% 3i an+ au+ br- cpu± dt± f+ fs++ ge± ih- inf± j± jf+ jm+ jt+ ls- n= nc+ pi+ pp-- tp+ tr+ tv- vi-- xb+-
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  #9  
Old December 23rd, 2018, 09:06 PM
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Quote:
Originally Posted by Supplement Four View Post
How much interest is there here for the Dune RPG?

I will but it.
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Old December 24th, 2018, 02:02 AM
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My STA ship crew nails it like a show, we are pretty much aceing the game. But I think the mechanics are overly complex and precise, I keep wishing I could have easier die roll generation.
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