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Old May 4th, 2018, 08:32 AM
bjjones37 bjjones37 is offline
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Default Please Recommend a first-time adventure

I would like a recommendation for an adventure to run under the MGT ruleset. Doesn't have to be the most exciting. But one that will take the most load off the referee for a first first time attempt. Sort of a tutorial adventure. Doesn't have to be made for MGT if it is easily adaptable.
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Old May 4th, 2018, 10:19 AM
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I really like High and Dry. It's an intro MJD adventure set in the Bowman Arm, for MGT2. Mongoose also has new Bowman Arm supplements to support it. At the end of the adventure, the Travellers probably have a Scout ship of their own.

The Great Rift adventures are a little uneven, I felt, but I've only read them, not run them.
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Old May 4th, 2018, 12:36 PM
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I always use the good old classic double adventure Death Station to start off a new group - it's tradition.
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Old May 4th, 2018, 03:13 PM
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Quote:
Originally Posted by mike wightman View Post
I always use the good old classic double adventure Death Station to start off a new group - it's tradition.
He wants MGT.
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Old May 4th, 2018, 04:42 PM
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It was reprinted and updated for MgT in issue 87 of Signs and Portents...
and his final sentence does say:
Quote:
Doesn't have to be made for MGT if it is easily adaptable.
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Old May 4th, 2018, 09:13 PM
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Quote:
Originally Posted by bjjones37 View Post
I would like a recommendation for an adventure to run under the MGT ruleset. Doesn't have to be the most exciting. But one that will take the most load off the referee for a first first time attempt. Sort of a tutorial adventure. Doesn't have to be made for MGT if it is easily adaptable.
High and Dry.

ADDED:
Timothy Collinson is one of the best writers of Mongoose Traveller material. Two Days on Carsten is a very good adventure for a new Referee learning Traveller.
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Old May 4th, 2018, 11:14 PM
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Shadows is almost a dungeon crawl.
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Old May 5th, 2018, 01:28 PM
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Quote:
Originally Posted by Spinward Scout View Post
Shadows is almost a dungeon crawl.
Fixed that for ya...

It's quite literally a dungeon crawl. Traveller has several.
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Old May 5th, 2018, 01:51 PM
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Presonally I like Night of Conquest as a single afternoon adventure, and one that may show the players the mechanics of the game.

OTOH, it has little in the way of science-fiction (at least until the players reach their ship, and then it's over), being easily adaptable to any RPG, even if the TL is current or even less...
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Old May 5th, 2018, 01:57 PM
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Quote:
Originally Posted by aramis View Post
Fixed that for ya...

It's quite literally a dungeon crawl. Traveller has several.
Not quite. Shadows, like most/all of the GDW adventures, is an adventure setting--material for the Ref to use to make his own adventure.

It's an adventure site with some interesting ideas, but like Research Station Gamma, The Kinunir, and just about all other GDW adventures (probably not the TA), it's not a completed adventure. I think it would be pretty boring if a Ref ran it without adding something to it.

And, if the Ref adds to it, it can be a dungeon crawl, if designed tht way. But, it can also be a different type of adventure depending on the Ref's creativity.
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