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Bestiary Submit your favorite original creatures for others to use in their own Traveller campaigns.

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  #1  
Old March 12th, 2007, 10:12 PM
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Has anybody ever done stats for classic mythological creatures?
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Old March 13th, 2007, 12:00 AM
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Wouldn't it be easier just to 'borrow' them from D&D and update to T20? Unless you're not using T20, of course.
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Old March 13th, 2007, 01:38 AM
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I guess I meant for CT or MT. Anything other than D20.
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Old March 13th, 2007, 02:09 AM
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Then you'd be making a Classic Traveller Fantasy Role Playing Game. Maybe you can make up a system of spell casting that would be compatible with the Classic Traveller roleplaying combat system. Have Mage or Wizard be one of the Careers the PCs can be a veteran of, and then they might muster out a few magic items or gold pieces before the begin play, now that would be interesting.
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Old March 13th, 2007, 02:15 AM
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That's interesting, but I was just thinking in terms of animal encounters.
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Old March 13th, 2007, 12:12 PM
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I once played around with the idea of Mythical creatures being aliens that came to a primitive Earth.

So Earthers expanded out into the Galaxy and found Centaurs, Dragons and other mythical races.

No magic, no Psionics, just Traveller with different alien races.
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Old March 13th, 2007, 12:15 PM
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Blue Ghost,

While D20 may not be what you want to use, it would still be a good resource to COMPARE creatures from.

For example, D20 stats for a Wolf or Lion have CT counterparts. So, using that as your basis, you can convert different creatures back to Traveller.

Say you want to convert a Roc to Traveller (VERY large flyer), you could look at an Eagle in Traveller and D20 and then convert based on that template.

It might take a bit of work, but since it was just Stat conversion, it should be too hard.
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Old March 13th, 2007, 03:25 PM
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A Roc would require a planet with a very dense atmosphere.
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Old March 14th, 2007, 05:19 AM
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Humanoid creatures are easy - they're just NPCs with altered stats.

For the following creatures, I'd add two types of armor:

Chain, TL1, Cr250, treat as Mesh against melee or thrown weapons and as Jack against ranged weapons. Weights 4000 grams, and, unlike modern or Jack armor, counts against the Encoumberance limit.

Plate, TL2, Cr1,000, treat as Cloth against melee or thrown weapons, as Mesh against primitive ranged weapons and as Jack against modern firearms. Weights 10,000 grams, and, unlike modern or Jack armor, counts against the Encoumberance limit.

Now, on to the critters:

ORC 978521, Brawling-1, Spear-1; Chain, Spear, 2d6* gold coins.

ORC ARCHER 978521, Brawling-1, Short Bow-1, Blade-0; Chain, Short Bow**, 20 arrows, Blade, 2d6 gold coins.

ORC LEADER 978521, Brawling-2, Spear-2, Leader-1, Tactics-1; Chain, Spear, 6d6 gold coins.

GOBLIN 585411, Blade-0; Jack, Blade, 1d6 gold coins.

KOBOLD 4A4871, Dagger-1, Recon-2, Mechanical-1; Jack, Dagger, 1d6 gold coins.

KOBOLD CROSSBOWMAN 5A4871, Dagger-0, Recon-2, Sporting Crossbow-1; Jack, Dagger, Sporting Crossbow, 20 arrows, 1d6 gold coins.

HOBGOBLIN A79762, Pike-1, Sword-1; Chain, Pike, Sword, 3d6 gold coins.

HOBGOBLIN ELITE A7A762, Pike-2, Sword-2; Plate, Pike, Sword, 4d6 gold coins.

BUGBEAR C7A540, Broadsword-2; Chain, Broadsword, 6d6 gold coins.

OGRE F5F310, Cudgel-2; Chain, Cudgel, 2d6x5 gold coins. NOTE: Ogres are so big targets that they grant a +1 bonus to hit them in combat.

DWARF 778777, Axe-2, Craft-1, Mechanical-1; Chain, Axe**, 3d6 gold coins.

ELF 797778, Short Bow-2, Foil-1, Recon-2; Elven Chain***, Short Bow****, 20 arrows, Foil, 3d6 gold coins.

ZOMBIE A79100, Brawling-1; Hands, Teeth.

SKELETON 777100, Sword-1; Sword. NOTE: weapons that rely on a sharp point deal only 1 point of damage per attack to the skeleton; weapons that rely on a sharp edge deal only half damage to the skeleton; heavy blunt weapons and explosives deal full damage.

SKELETON ARCHER 777100, Short Bow-1, Brawling-0; Short Bow, 20 arrows, Claws. NOTE: weapons that rely on a sharp point deal only 1 point of damage per attack to the skeleton; weapons that rely on a sharp edge deal only half damage to the skeleton; heavy blunt weapons and explosives deal full damage.

GHOUL 9B9520, Brawling-2; Claws, Teeth. NOTE: after each combat with a ghoul in which the character was hit by a ghoul, the character should roll END or less of 2D to avoid contracting Neo-Rabies which, if untreated, will turn the character into a ghoul in 5d6 nights; to treat, roll 8+, DM +Medic skill, DM-2 if not in a medical facility.

* A gold coin weights 10 grams; how much woud it be worth in Credits?
** Are there stats for an axe in any CT book?
*** Treat as Chain, but weighting only 2000 grams.
**** See S4: Citizens of the Imperium, p.11 and pp.16-17.
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Last edited by Golan2072; November 3rd, 2007 at 03:55 AM..
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  #10  
Old March 14th, 2007, 10:27 AM
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Heh, for a minute I imagined some of these guys carrying a sack of Droyne gold...

"How much for that bag of holding? What? Five Vargr?! No way! I give you a K'Kree and an Aslan for that, and that's my final offer!" [img]tongue.gif[/img]
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