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Old February 12th, 2019, 11:44 AM
jawillroy jawillroy is offline
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Default Jack of all blah blah blah again

I've been thinking in terms of JOT in CT lately; seeing discussions of its utility in multiple levels and so on.

I'm thinking of applying it in three layers, limited by time in some fashion.

1) PRE roll modifier.


2) POST roll mulligan.


3) Breaking the rules in some other way at a similar level.

By this I mean

1) JOT can be spent, separately or as a whole, in order to add to any given attempted task. This can be for a task the player doesn't have a skill in, or the burst of inspiration and ingenuity the skill represents can be applied to an area of expertise.

2) JOT can be spent, one point at a time, to re-roll an unfavorable roll: again, a burst of inspiration and ingenuity snatching victory from the jaws of defeat.

3) JOT can be spent, one point at a time, to break some other rule or achieve some other end otherwise out of reach. Player, convince your Referee.

The effects of JOT are limited by the level of the skill, per session (or, if significant time elapses in a session, per month? Maybe? Not sure here.) At the beginning of each new session (or month) expended JOT points are restored. (Or maybe a die roll to get one back? 8+? )

Thoughts? Trying to keep this simple, while making the skill meaningful and fun without making it too powerful. You know.
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