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Referee's Lounge Discussion of how to (and not to) Referee Traveller and Cepheus Engine games. No edition warring allowed.

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  #11  
Old February 28th, 2018, 11:25 AM
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Quote:
Originally Posted by Adam Dray View Post
The ability to improvise allows refs to react to players and go with their crazy ideas without railroading them.

Understanding of How Things Work gives the ref background knowledge on which to base decisions concerning skills and adjudicating skill checks. If you have no idea about, say, driving at 100 kph over rough terrain, you won't know how to judge a dice check (or decide if a dice check can be waived away) or how to describe what happens.

Social Intelligence allows a ref to read their table and know when someone is bored or checking out or upset, and address it. A good ref knows their audience.

Multitasking and time-management skill lets a ref hand off a decision to one or more players before jamming one's nose back into notes and books, so players aren't just sitting there bored and waiting.
What he said...
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  #12  
Old February 28th, 2018, 02:56 PM
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Originally Posted by flykiller View Post
does anyone have any idea what wearing battle dress and firing a pgmp-13 inside an artificial habitat while taking similar fire is like?
What it's "like"? Sure.

A good ref expands their experiences so they can extrapolate. Try on a hazmat suit and do something. Fire a large rifle. Read accounts of people in artillery combat, or of astronauts trying to do stuff.

And then know your rules and how they apply to tasks, so that you can at least apply the rules as consistently as possible and be able to describe the results in an interesting way.
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Last edited by Adam Dray; February 28th, 2018 at 02:58 PM.. Reason: Clarification
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  #13  
Old February 28th, 2018, 04:09 PM
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What it's "like"? Sure.
(muffle) (MUFFLE)

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A good ref expands their experiences so they can extrapolate.
a band of drunk roman soldiers sitting around the campfire one night, extrapolating what war will be like in 2000 years ...

"in the future everyone will have a horse!"

"oh shut up, that would be too expensive!"

"and everyone will have one of those new mechanical crossbows!"

"did the centurion hit you in the head? that much iron would cost a fortune, they'd never issue something like that to us plebes! besides, nothing beats a good roman sword in a good roman hand!"

"and the same messenger network that brings ice to the emperor will bring him battle reports every day!"

"that would take more men than are in the legions now. off to bed with you."

"but women will be soldiers too!"

(stare)
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  #14  
Old February 28th, 2018, 04:14 PM
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You're arguing by absurdity.

Are you really trying to argue that knowing about stuff is a terrible skill for a ref to have?

Or that a ref can't possibly know everything, so why try at all?
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  #15  
Old February 28th, 2018, 08:49 PM
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You're arguing by absurdity.
more by illustration.

Quote:
Are you really trying to argue that knowing about stuff is a terrible skill for a ref to have?
well, it would be great to know ....

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Or that a ref can't possibly know everything, so why try at all?
... but then no-one would roleplay, would they?
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  #16  
Old February 28th, 2018, 09:08 PM
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Quote:
Originally Posted by rhialto View Post
  1. Preparation, both in terms of knowing the rules and setting of play
  2. Flexibility within play, to be able to react to the unexpected actions of the players
  3. Knowing your players and giving each opportunities to engage with the game
These.
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Old March 1st, 2018, 03:09 PM
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Flykiller, your arguments by absurdity/illustration approach is a hair's breadth from trolling. Please, dial it back.
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Old March 1st, 2018, 03:28 PM
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Quote:
Originally Posted by flykiller View Post
(muffle) (MUFFLE)



a band of drunk roman soldiers sitting around the campfire one night, extrapolating what war will be like in 2000 years ...

"in the future everyone will have a horse!"

"oh shut up, that would be too expensive!"

"and everyone will have one of those new mechanical crossbows!"

"did the centurion hit you in the head? that much iron would cost a fortune, they'd never issue something like that to us plebes! besides, nothing beats a good roman sword in a good roman hand!"

"and the same messenger network that brings ice to the emperor will bring him battle reports every day!"

"that would take more men than are in the legions now. off to bed with you."

"but women will be soldiers too!"

(stare)
Nitpicking and off-topic, I know, but from what I remember, Ancient World crossbows were powered by a composite bow. Not sure whether it applies to Roman crossbows, but even then, a gladius definitely had more iron in it!

Can't contribute much to your discussion, because I'm not sure what, exactly, you're arguing for, or against.
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Old March 1st, 2018, 03:58 PM
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Originally Posted by AsenRG View Post
Nitpicking and off-topic, I know, but from what I remember, Ancient World crossbows were powered by a composite bow. Not sure whether it applies to Roman crossbows, but even then, a gladius definitely had more iron in it!

Can't contribute much to your discussion, because I'm not sure what, exactly, you're arguing for, or against.
The Romans, and indeed, the Ancient World did not really use the crossbow, except for the Greek "gastraphetes" or "belly bow", an early form of hand-held ballista. The Chinese were apparently using it much earlier, and the use may have spread from them. The Later Medieval crossbows actually used steel springs for the bow, and have been found to have pulls in excess of 1,000.

With respect to the subject, I figure the most important thing for the Game Master to remember is that the players should enjoy the game, and do what is necessary to make that happen.
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Old March 1st, 2018, 08:48 PM
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You have combined arms, so crossbow troops need a buffer zone in order to operate properly, since they need to be reloaded; the Chinese did have a magazine variant.

An interesting hybrid solution was issuing the Roman legionary with a pilum, whose two primary variants could allow them to launch a light javelin at some distance to thin out the unprotected opposition, a heavier one to open up holes in the enemy line, and it could still be used as a pig sticker.
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