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The Fleet Ship designs, strategies, and tactics.

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  #1  
Old June 20th, 2015, 07:49 PM
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Default 200 Ton Fast Yacht

This 200 ton fast yacht is a relatively rare and new variation of the noble's plaything, for the noble who wishes to have the ability to outrun most of the hostile encounters that might wish to capture a noble.

The Milky Wader class: TL 9-13, 200 ton yacht, streamlined hull; Jump Drive B (J2), Maneuver Drive E (5G), Power Plant E (P5). Jump fuel 20 tons, Maneuver Fuel 50 tons. Computer 4. 10 staterooms (2 convertible to medical bay, 1 convertible to lounge, 1 convertible to holo-theater). 2 double turrets, 4 pulse lasers (standard array is such, though many have different weapons or dispense with the weapons). Speeder, 24 tons cargo.
MCr 120.8, 11 months build time at TL9, 8 months at TL 13.

The 20 tons of bridge is presumed to include galley and lounge/entertainment space, while the power plant may be presumed to, at Referee's discretion, include fuel purifiers (up to you how fast they work), though this may require MCr 2 - or this may be equivalent to Scout vessels being "toughened" to use unrefined fuel.
This class of yacht is the Type YF, and is designed for the noble with an eye towards higher speeds in sublight, hence the higher sublight speeds. It dispenses with small craft in order to comply with those owners who prefer to keep her vessel in one piece and, more importantly, in her possession when faced with your typical corsair as she would need to make a run for the nearest escape route.

The class name is believed to come from an old Terran term from the galaxy and from a child's pool, and means "one who wades in the galactic sea." Many corporations often have a handful of these for executives and courier runs.
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Old June 20th, 2015, 11:42 PM
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This is what I get running your design through HGS

USP YF-2225543-000000-30000-0 MCr 159.430 200dtons
Bat Bear 1 Crew 6
Bat 1 TL13
Cargo: 19 Passengers: 4 Fuel: 50 EP: 10 Agility:2 (Pulse Lasers)
Craft: 1x 6 dton Speeder
Fuel Treatment: Fuel Scoops and On Board Fuel Purification

Architect's Fee: MCr 1.584 Cost in quantity MCr 127.44


Note this is 10 dton maneuver fuel (28 days) and 40 dtons for 1xJ2.
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Old June 21st, 2015, 12:57 AM
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On the bridge business, I always figured that part of the Type S bridge was covering the tonnage for all those scout/military sensors, and in the case of all the smaller 100/200 ton vessels covered a LOT of automation and redundancy due to small undermanned crews.
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Old June 21st, 2015, 04:38 PM
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I figured that was the Computer, on my end. Take it as you like.

A brief description:

The Milky Wader class is roughly upside-down spoon shaped, with the "bowl" filled in by landing and streamlining surfaces. It has two decks and is laid out in a similar fashion to the venerable Serpent-class Scout ship.

Oh, Kill 'Em All - I hope you don't mind, but every once in a while my eyes try to read your username as "Kill E Mall" as in "electronic shopping center...
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Old June 21st, 2015, 05:46 PM
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Better then in the game that handle is best known in, where they read it as Kyle Mall.
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Old June 22nd, 2015, 04:21 AM
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Not bad. I have one I worked up and put into my project.

Good news is they are close to the same...bad news is yours will run circles around mine in real space, and has a bit more in the way of guns....... ...though mine has an edge in jump range

I've always like the idea of small fast Sports model ships for the rich and adventurous. Or a corporate with places to go and fortunes to make and no time to wait for scheduled flights( or J-1 routes).
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Old June 22nd, 2015, 12:18 PM
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Quote:
200 ton yacht ... J2 ... Jump fuel 20 tons
not ct?
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Old June 22nd, 2015, 04:13 PM
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Quote:
Originally Posted by flykiller View Post
not ct?
With the PP fuel, it's covered, but I was likewise puzzled. Part of the reason I ran it through HGS. I thought they were reversed, but the numbers don't add up. Double PP plus J2.5 .....

Non-sequitur, but the CT Speeder always seems like a waste in a ship, as the only vehicle. I like to land the ship, but I also want to be able to park it in orbit, and bail-the-heck out. The whole "we don't need no stinkin' lifeboats" always smacks a bit of the White Star Line. (Random factoid: My Great Grandparents had tickets on the Titanic, but cancelled because my grandmother, in utero, was making her presence nauseously overbearing.) Running errands. Bailing out. Just sayin'.....
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Old June 22nd, 2015, 04:19 PM
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Quote:
Originally Posted by samuelvss View Post
With the PP fuel, it's covered, but I was likewise puzzled. Part of the reason I ran it through HGS.

Non-sequitur, but the CT Speeder always seems like a waste in a ship.
Think of it this way- would you, could you land your C-130 next to your house, office, country club, government buildings?

Or would you land the C-130 at the airport and take the car in the hold?
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Old June 22nd, 2015, 04:45 PM
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Quote:
Double PP plus J2.5
well, there's nothing saying that you can't carry more fuel than you use in a single jump. and double power plant fuel could mean they intend to maneuver and power the weapons simultaneously.
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